Problem: the Ostwind is meant to counter infantry, it does not do this, and is easily overwhelmed by infantry of all types, unlike the the centaur.
Solution: Either add supression like the centaur, or increase DPS. Increase fuel costs to compensate, maybe to 110 or so. The current Ostwind, no matter how cheap it is, does not perform in it's role.
PLEASE NOTE: This will be discussing the supposed impact as a whole with these changes. Please don't say things like "Well just stuff it in a commander!". This will be implementing any suggested changes as a whole.
Also, please read the OP before posting, this will make discussion much more easier.
Now, due to the previous success that was the Grenadier Think-Tank. It is now time to focus our attention on Conscripts: Infantry with no pros, but all con.
Conscripts, unlike their grenadier cousin, do not have durability as their main problem. Their main problem lies elsewhere, and I mean everywhere but durability.
We must first truly define the conscript's role. With Penals the way they are, we are all left wondering: What about conscripts? This poll should help us with this answer.
Now that does not mean it is unfixable! My little grey cells worked their magic and have made multiple suggestions based on research and other people's suggestions!
There are 4 main opinions that seem to have the largest group of supporters. I will now summarize their views in the most unbiased manner possible:
1- Giving Conscripts more utility
This route gives conscripts the role of offensive support. By improving the molotov, merge, and possibly some other tools. Conscripts will be less cannon fodder and more support fodder. (Maybe making Hit the Dirt a Vet ability?)
2- Giving Conscripts more damage output
While possible overlapping the Penal's role. This would make conscripts more deadly. It can be through vet, scaling, upgrade, licking a cold flagpole. It will increased the DPS of conscripts.
3- Making Conscripts Cheaper
This will reinforce conscript's role as cannon fodder. Highly recommended to be a more mid-late game upgrade. This would make conscripts cheaper to make and/or reinforce. Everything else will stay the same about conscripts.
4- Change Nothing
"You go with this option, the story ends. You wake up in your bed and believe whatever you want to believe."
Sorry, I wanted to do a Matrix reference. However, this option is for the people who think Conscripts are fine in the balance spectrum. And that the supposed balance problem is cause by an outside force, like the WFA armies or Danny DeVito.
Okay, now that the Pros and Cons were listed, we can now hopefully discuss this topic in a humane manner.