Version 1.1 introduces a cheats option for easier testing.
Access the cheat mods version via selecting New Commanders Cheats (Annihilation) win condition.
We have also introduced numerous bug fixes. Design changes are reserved for version 2.0
This mod is a fair bit more complicated under the hood than a standard tuning pack. Some of the work we've had to has affected the ai, and other core functions.
To quote one of our illustrious modders;
"We're doing a lot of dynamic replacement of starting buildings. Soviet, Ostheer, and OKW can be made to use the config to replace the buildings that might be able to help with AI. Any army with a stamp based base, i.e. US and Brits can't be properly overridden this way because we can't have custom stamps in wincondition packs. Since an entity spawns the stamp, the spawned entities of the stamp can't be replaced "Properly" so all is done in runtime."
For now at least the AI won't work properly, but we're testing out this fix.
In the meantime, try to arrange games with other players through the Discord channel: https://discord.gg/mRYSckX
Both Sturmpioneer Squad and Pioneers must be the most consent unit from the game in March of 2019. Even shooting at them with a squad of Penal batallions (T1 HQ required) while going for a capture point before 2 minutes into the game will result in a retreat for the Soviets.
So .... Starting with submachine guns and having a formidable chance of not getting hit while rushing upfront into enemy territory to fight against the two very first enemy squads (if he gets to have them together) and still winning is still kind of awkard.
1) Increasing the chance of getting hit by 3% for both Axis units ( to stop them from going berserk at the very start of the game) but increasing their close combat damage by 1% so it remains rewarding when FLANKING units (not just rushing upfront without dying with the best high damage weapon at close combat currently out there). Ironic I know.
2) Replacing their submgs with rifles and requiring a tech or other HQ to get the auttomated guns unlocked
3) Give allies tier 0 infantry units submgs without requiring any upgrades, just like Axis Pioneers and Sturmpioneer Squads
All UKF emplacements can scuttle.but refunded related emplacement's vet
VET 0 only refunded 10% menpower
VET 1 refunded 20% menpower and 10% fuel
VET 2 refunded 30%M and 20%F
VET 3 refunded 40%M and 30%F
PAK43 refunded 150/15(42%M and 1/3F)