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John_RE

John_RE

a year ago Dec 21,2023, 18:00:54 PM

Community Insights - Steel Shepherd

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As the end of 2023 nears, and before our team takes a bit of down time over the Holidays, we want to take a moment to talk about our biggest update of the year for Company of Heroes 3 – Steel Shepherd and Hammer & Shield. We want to address some of the feedback we’ve been seeing from players, talk about the first 10 months since CoH3’s launch, and let you know what to expect in early 2024. 


Read more below or check out our video summary here!




The Steel Shepherd (1.4.0) PC update was the culmination of our team’s efforts to bring Company of Heroes 3 up to the standard that we, and our players, expect from this longstanding and storied franchise. Since CoH3’s launch in February, our team has released 5 major updates and over a dozen hot fixes and balance tuning updates as we work to continuously improve the Company of Heroes experience. Despite some road bumps, we are very proud of the work our team has done to take CoH3 from where we started to where we are today. Plus, we got to enjoy some great memes along the way – from the Boys Anti-Tank blobs at launch, to the Wizard Artillery Officer of today! 


We want to thank all our players for their continued feedback, reviews, and bug and crash reports over the last 10 months, as your input has been critical in helping our team elevate the Company of Heroes 3 experience. Specifically, your submitted crash reports and feedback since the release of Steel Shepherd have helped us remove a frequent desync issue and to solve a nasty loading crash affecting 4 vs 4 multiplayer quick match. Additionally, your feedback helped us make several balance adjustments and to remove some gameplay exploits. 


Our December 5th update brought a ton of new content to Company of Heroes 3 - two brand-new Battlegroups for multiplayer, an all-new Campaign Company, a complete visual overhaul of the game and its presentation, two new maps, adjustments to multiplayer balance, massive changes to the Campaign map, and of course, our all-new Replay system. We are digging into all your feedback on these new features so that we can continue iterating on them, while squashing any lingering bugs or issues. Our Balance team is monitoring your matches and feedback closely and, if need be, will be responding with balance improvements in our next update.  


Our team plans to continue improving and adding to the CoH3 experience through future updates. In the months ahead, we want to keep Company of Heroes fresh and exciting. That means continued quality-of-life improvements, ongoing fixes and changes, the integration of community maps, multiplayer balance updates, new maps from Relic and more. There’s always more work to do, and the team here at Relic are eager to get back to it in the new year.  


For our Console players, our aim is to bring the Console Edition of CoH3 to parity with Steel Shepherd all at once by the Spring of 2024. Certain features are exclusive to the PC Edition, however, the bulk of the gameplay and balance changes, new maps, and features that we have released on PC will be coming to console. That will include most of the changes from Emerald Bear (1.2.0), Umber Wasp (1.3.0) and Steel Shepherd (1.4.0) all in the same console update. We will have more details on the Spring update for the Console Edition in early 2024, but we are happy to say that we will also be bringing the new Air & Sea Campaign Company and the new multiplayer Battlegroups (Advanced Infantry and Italian Coastal) to console as well. 


For PC players, you can expect our next update to arrive closer to CoH3’s anniversary.  As soon as we are ready to reveal more, we will share details on what the update includes and when it will be released. Additionally, we plan to share more news on what’s to come in 2024 as we get closer to Company of Heroes 3’s one-year anniversary in February.  


We want to welcome, and welcome back, all of our new and returning players — thank you for your continued support and for always holding us accountable. Our team at Relic loves Company of Heroes just as much as our players, and we hope the work we have done over the last few months makes that clear. To catch up on our recent update, be sure to review the Steel Shepherd Overview, the Mission Briefing or the 1.4.0 Patch Notes. As always, please keep leaving your feedback on our official Forums or Discord and be sure to report any bugs or issues you find using our form here. We hope you enjoy playing CoH3 over the Holidays and we will see you in 2024! 

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a year ago
Dec 21, 2023, 6:57:16 PM

**caughs**  

Does that mean single-player campaign too? :D

A final Music, Sound & Animations/FX pass (Big Explosions/vehicle speed & physics/out of control) and you guys got yourself a very solid CoH3! Keep it up!
Oh forgot path-finding, it's still not working as it should xD And road preference I hope comes back once path-finding is fixed.


Keep at it and onward to success! Can't wait for the Anniversary update!
Happy Holiday Relic!

Updated a year ago.
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a year ago
Dec 21, 2023, 7:35:36 PM

Any chance you will recognise the commonwealth efforts in these campaigns better in future?  North Africa mainly being a commonwealth campaign yet played as Germans and the Italy campaign being mostly an American feeling campaign with a snooty arrogant American officer.  

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a year ago
Dec 26, 2023, 8:20:44 PM

Honestly, while I'm glad the game is evolving, it's exacerbated by the fact that the update I'm paying money for is pretty small. I have noticed that the update is created on previously completed content, because the new Italian Wehrmacht infantry used to belong to DAK. 



I really hope you will create something new and not use the content you have already created (Which is also good, but a bit strange).


And I noticed that in the dubbing remains "Death of equipment", will it be restored?

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10 months ago
Jan 12, 2024, 12:47:06 PM

Thank you for your work and effort.

There is still a way to go, but COH can become the ultimate COH, despite a difficult start the game is already super enjoyable.


I can't wait to know more about the future of the game, and the many surprises you have in store for us.


Don't forget the modding community who are just waiting for more opportunities to express themselves by creating content for the game.


Good luck and thank you

Updated 10 months ago.
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10 months ago
Jan 20, 2024, 12:31:11 AM

WHY AMERICAN AND BRIT UNITS ARE SOOOOOOO EXPENSIVE? I CANT MOVE TO HE LAST TANK BEFORE ONE MULTIPLAYER BATTLE ENDS.. AND GERMANS UNITS AND TANKS, MY MAN, WTF IS THAT???? THE STURMTANK IS MORE WEAK THAN A SIMPLE FIREBAT GERMAN UNIT??? BALANCE THE GAME PLEASE.. ITS LIKE A CHESS, MAN I GOT PISSED OFF AND TIRED OF THIS UMBALANCED CHEAT.

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10 months ago
Jan 24, 2024, 11:26:35 PM
ThunderThorX escribió:

¿POR QUÉ LAS UNIDADES AMERICANAS Y BRITÁNICAS SON MUY CARAS? No puedo mudarme al último tanque antes de que termine una batalla multijugador ... y los alemanes unidades y tanques, mi hombre, ¿qué es eso? ¿EL STURMTANK ES MÁS DÉBIL QUE UNA SIMPLE UNIDAD ALEMANA FIREBAT??? EQUILIBRA EL JUEGO POR FAVOR... ES COMO UN AJEDREZ, HOMBRE, ME ENOJÉ Y CANSÉ DE ESTE TRUCO DESEQUILIBRADO.


Si quieres tener ventaja y ganar el 90% de las partidas, compra el DLC y juega con 3 pelotones de los nuevos rangers, ármalos con bazucas y ametralladoras y serás inmortal.


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10 months ago
Jan 25, 2024, 12:55:36 AM

Any intentions in 2024 for an inclusion feature for people with motionsickness (+ more zoom out) for those people over 40 years old, who suffer motion sickness with the camera too close?

Please relic look out for the minorities who suffer because of the camera being so close.

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9 months ago
Feb 10, 2024, 9:41:13 PM
Xampoo wrote:

Any intentions in 2024 for an inclusion feature for people with motionsickness (+ more zoom out) for those people over 40 years old, who suffer motion sickness with the camera too close?

Please relic look out for the minorities who suffer because of the camera being so close.

What no that would break the entire pvp experience I think its actually a little to zoomed out already. maybe for singleplayer/skirmish but multiplayer shouldnt give you that option. 

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