---> Ambush guys base, had no idea I was on the way
---> Destroy his tier 2 and tier 3 buildings
---> Has 17 pounder AT gun
---> continually destroy crew with Brumbar
---> Keeps remanning the 17 pounder, but each time its remanned the cooldown on the shell is reset
---> end up destroying two tanks (including a brumbar) because of this bug/exploit
--->despite getting nailed by 4-5 brumbar rounds and 4-5 Panzer IV rounds, the crew weapon is fine. Very little damage.

  1. Remanning an AT gun shouldn't reset the cooldown between firing shells. If anything, it should be slowed down as new guys need to adjust to the circumstances

  2. team weapons should take massive damage from tank rounds strong enough to insta-kill its crew

It's unbelievable, how someone though it would be a good idea for weapon teams to be instantly recrewed, take no damage from tanks, and have a faster ROF by defeating them.

Fucking nunces. I'm supported this game for a long time, but this is it.
Watch how the upcoming veterancy changes make Wehrmacht weaker, calling it now. It's unacceptable for them to be beating USF by mere points on the leaderboard.