Today out of 8 games we got together 3 times in 4v4. All the other matches we played on seperate lanes and could not coordinate at all.
Our teammates had the same situation multiple times where each partner was swapped.
Pure random distribution is really unacceptable. If you are not going to spawn me next to my partner in team games, you might as well match me into a different game.
This needs to be fixed in COH3.
Getting 4 games in a row (50:50 chance of course) without playing with your queue partner, only to see the spawn system randomly place 2 soviets together and 2 brits together essentially crippling your team to a 30% winrate from the start - is an extremely bad look for the game, terrible for balance and very frustrating.
On secondary priority after partners are matched, the spawn system should distribute the factions out as it is always a big disadvantage to have 2 of the same on one side while the other team has a perfect distribution.
2 matches the game set both soviet players together and the 2 brit players together, which is basically like the placement system deciding that you will lose with 80% odds at random
Well this is wrong however. Distribution means a ton. Playing 2 soviet - 2 brit side by side without your teammate versus a perfectly matched stack of OST OKW OST OKW with teammates matching - you can basically leave the game as it so blatantly unfair that there is no point playing.
We don't want to play 2v2. There is far more teamplay in 4v4 than in 2v2 if you are next to each other. If I want to play 2v2 it should be because I want to, not because of terrible design decisions forcing me to play a mode I don't like because it otherwise with the flip of a coin ruins the experience of playing with friends by not letting me play with my teammate.
Its insane that this system hasn't been fixed in all these years.
Updated 3 years ago.
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Harris
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"not only will you critique the campaign, you even find a way to critique the devblog forums, that's next level... keep it up." - Cwar49ers
Harris wrote: My suggestion is as follows - if you're playing as a premade party of 2 (3, 4) people, your matchmaked opponent must also include a premade party of 2 (3, 4) players. Only when such conditions are met it would then further account for the players' average ELO and the like.
That is another good point, of course that is very unfair but at this rock bottom we are at right now I'm simply satisfied of being able to play with a teammate
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