I think it is really unfair when you have leavers, AFK, saboteurs, teamkillers and others in your team. CoH match takes much time and it is not easy to balance such people out.
That's the reason i think CoH needs a Punishment system, there are too many leavers too many AFK´s and to many other abusive things:
Droppers and afkers ruin the larger game modes, since as soon as its a 3v4 is pretty much gg. I really, really, really hope theres a system like CSGOs or Dotas
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Harris
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"not only will you critique the campaign, you even find a way to critique the devblog forums, that's next level... keep it up." - Cwar49ers
This is something already in place even for CoH 2. Of course, a manual system is never a perfect and also laborious approach, but I imagine there'll never be a solution that would make it completely unnecessary. Therefore, we can realistically only talk about it improving the game the way as many situations as possible are handled/prevented automatically.
BestNoob wrote: Team Kill punishment
For example, why are we even able to target teammate structures or units? If we are, why are we even able to deal any damage to them? Why is friendly fire a thing if it's a bannable offence? If the game didn't allow for it, there would be way less incentives to use it for griefing purposes.
BestNoob wrote:
Votekick
AFK punishment / AFK kicker
Lagg kicker
This is something that completely makes sense but absolutely makes none at the same time. The very nature of team games is that it's played by teams of ... people. Kicking someone to replace them with an AI is just shooting yourself in the leg. The team who gets one of their own replaced with an AI would simply just leave, end of story. That's why votekick feature just wouldn't work inside a game like that.
BestNoob wrote: Leaver punishment
This is something that definetely needs to be accounted for. Dropping while the game is loading. Dropping when it just loaded. Dropping after the first encounter with the enemy that goes not to their expectations. This simply ruins the experience for all other parties involved. There should be warnings for that, escalating to automatic bans after a certain threshold.
@Harris , removing friendly fire altogether is probably not a good idea. Beyond the immersion breaker, imagine how effective and silly it would be if my teammate could bombard the enemy with artillery and mortar, while I could charge unhindered straight through all that and mop up all the encumbered opponents :)
Intentional friendly fire is quite easy to spot though, so Implementing a less punishing tag of 'bad behaviour / uncooperative' could perhaps be enough.
----
From my perspective, any online game needs a system to report and moderate player interaction. The minimum standard would be an easily reached mute button(chat, pings/emotes, and / or voice), and a convenient way to report badly behaving players. And yes, that last bit should also cover players who you met recently, not just someone who is currently in the same chat/game as you. It annoys me to no end when a person can throw out profanities and behave like an ass the last second of the match, and then they remove any chance of reporting them by leaving quickly.
Updated 3 years ago.
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Polly wrote: imagine how effective and silly it would be if my teammate could bombard the enemy with artillery and mortar, while I could charge unhindered straight through all that and mop up all the encumbered opponents :)
Even right now in CoH 2 the friendly fire damage in such cases is absolutely minimal and surely is nowhere close to being realistic. In my book, it's better off removed alltogether than left in "neither here nor there" form it is right now.
Polly wrote: imagine how effective and silly it would be if my teammate could bombard the enemy with artillery and mortar, while I could charge unhindered straight through all that and mop up all the encumbered opponents :)
Even right now in CoH 2 the friendly fire damage in such cases is absolutely minimal and surely is nowhere close to being realistic. In my book, it's better off removed alltogether than left in "neither here nor there" form it is right now.
I think friendly fire is fine, but having it turned off while inside a base could be nice. Like how you can't call arty strikes into your opponents base.
THERE MUST BE some sort of punishment for players who leave match. I'm sure many of you guys seen, that guy who lost his brand new tank in yolo rush insta leave the game, or after successful stuka/katyusha/panzerwerfer barrage into group infantry. I know its heartbreaking but if someone leave during the game he for example shouldnt be able to join any game in... 30 minutes? 1h? maybe according to number of leaves during last 24h?
There should be also some kind of "reset button" when someone got bugsplat or just alt+F4 during loading screen. in coh 2 there are two options: either all of you leaves or you are waiting to surrender.
Maybe system which will substitute the leaver with someone else?
Other system which comes to my mind is reputation/honour feature. This would fight afkers/trolls/ blamers/leavers and maybe get some rewards for players who are friendly, helpful and respectful for others. You can see often "get that pudding fuel" "why the pudding you have builded that"
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Im Hard - Liner .... i sniff my line and that every day only for Company of Heroes 1 ! CoH ONE !
A REPORT System must be easy to do 1 - 3 Klicks and report is out, better is a automatic system that punish abusive behaviour.
Also dont forget about the Cheaters, i saw Resource/Unit Hacks for CoH2 (okay they came from asia, russia and india) but i think i had them also in EU games (but relic tolds me it isnt xD)
Neither CoH1 or CoH2 had a report system, you could send replays manually to RELICs mailadress where some guys tell you that nothing suspect found or the behaviour isnt that heavy to take action against this players. Steam, Sony, Microsoft as example (look at Fortnite, Apex Legends) DO NOT TAKE ACTION against CHEATERS or other behaviour. It the job of the DEVELOPERs. So a REPORT via STEAM is useless (better to report abusive players for other abuse than cheating (insult, harassment etc.) for such things they recieve Temp bans 99%)
And god beware us of such report system where you can only report players by luck; because HUD is buged or you can only report after 10 seconds or only ingame and not after a match ......
100% agreed, thanks for the post! I really hope this gets implemented.
=)
Yeah i tried to use the Steam Profile report for CoH2 and its just a bad joke, i mean yes you can report STEAM Profiles for abuse as example: (insult, harassment, spam, spammer, spamming, toxic, abusive behaviour, other abuse, profanity, inappropriate abusive content, racism, sexism, discrimination) but the report option for reporting ppl. for ingame abuse DOES NOT WORK its useless to report plls for such behaviour via Steam.
Agree 100%, Especially in pug section. One suggest i could give, would be a personal block log where i can make a choice if i want to play with Griefers or not. 'Griefers cant join my games and i can not join griefers games', it is a win, win situation. A similar system to the block system Steam uses in their valve games.
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