This hot fix is meant to address several gameplay exploits and unintended unit or ability behaviors. Additionally, we have made some small adjustments to Challenges and will continue to fix and improve them based on player feedback. Our next hot fix is on target for next week.
Gameplay Fixes
Booby Trap
Afrikakorps Booby Trap Increased cost from 30 to 55 munitions
Greatly reduced Boobytrap damage; damage now also tapers off from the blast point centered on the capture point
British Forces
Fixed an issue where the Black Prince could only be spawned once per game for the owning player
Flak 38 Anti-Air Emplacement
Will no longer be frozen when recrewed
M29 Weasel
Fixed an issue where the M29 Weasel could spawn team weapons without spending munitions and would not go on cooldown
Our team is aware that this change introduced a new bug making the team weapons dropped by the Weasel uncrewable. We hope to resolve this in our next hot fix.
Pathfinders
Cancelling a Scout squad in the production queue after upgrading to Pathfinders no longer grants additional manpower over the Scout’s initial cost
Scouts built before the Pathfinder upgrade was unlocked no longer spawn fully reinforced
US Forces
Fixed an issue where Assault Operation Decapture and Capture bonuses were based on the number of entities in the squad. Default value set to 300% for Capture and Decapture that is applied to the entire squad.
Wehrmacht
Fixed an issue where Breakthrough Capture and Decapture bonuses were based on the number of entities in the squad. Default value set to 200% for Capture and Decapture that is applied to the entire squad.
Bugfixes
Challenges
The 'Wooden Shoes' challenge has been fixed and tracks/completes correctly
The 'Fieldworks' challenge has been fixed and tracks/completes correctly
Disabled 'No Support' and 'Battlefield Profits', while we fix these challenges
Missions/ Campaign Map
Anzio Annie
Fixed a progression blocker where a unit would get stuck in geometry preventing the completion of the mission.
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