_Mignano Gap (4v4)

This map's design is a town on a hill, where we frequently find houses.
There are few wide entrances and stairs that can be used by some units.
Who encounter many difficulties in accessing to climb the hill.
And in general there are units like the ATgun that are very clumsy on this map.


001.Stairs

-The other two blue arrows show how the ATgun does not have access to those places.

-An ray-arrow: the corridor is very narrow and the unit rotates


002.Stairs

003.Stairs

004.Stairs.

005. Stairs.

006.Stairs. (sorry repeat 003.)

007.Stairs

008.Middle.Here you can go through it, but the bush must be removed because it looks like a blockage.
These sections of stone_wall_03_ should be removed for better pathfinding and to avoid excessive green cover.

009.Middle.The objects do not allow you to enter those areas. you just need to move or delete them

010.Middle 

011.Middle

012.Middle

013.Middle 

014.Middle. move house a little so that that space can be used. Here enter the infantry

015.North. door_ruins_italy_01_
Left doors: It feels strange going through narrow doors. essence Editor: until it is fixed (if it ever gets fixed) they should be two entities 'door_ruins_italy_01_' enable mark "exclude for game".
Right doors: eliminate impasse on the right doors

016.North

017.North

018.North. essence Editor: the game are cells, stone_wall_03_ is crooked so it cannot pass.

019.North. Here you can go through it, but ray-arrow: the corridor is very narrow and the unit rotate a little

020.NorthVP.  250 only has one path, with the elimination/moving of sandbags, swapping trucks for a smaller one, more paths are added.

021.South. Here the path is allowed, but with oak_hedges_damaged_01 the player interprets that it is not possible. delete or swap for other entities.
In the other path the objects must move.

022.South 

023.South 

024.South 

-It feels strange going through the bushes. Add wood_fence_
-On other roads, the door must be more open.
-Several wood_fence_ sections must be removed so that it is not a dead zone

025.South 

026.South 

027.South 

-In the south of the image you can pass, but there is excessive grass. Suggestion: Decrease grass.
-Another path open/remove door

028.South 

029.Houses. 

Hill + 4floors houses, make them annoying.
My suggestion is to replace some houses for others of smaller size.
The town will remain a town of houses. It is a better change than what we have,
there is a great improvement in visibility, which gives us more playability,
less camera turns and more focus on our troops. 

030.Houses

031.Houses

032.Houses

033.'The Changue'

The VP middle is difficult to defend if we are EASTplayers.
To show my words I have painted a bubble in the area where the WESTplayers defend the VP.
And I made a mirror image for EASTplayers.

What we can see by comparing them is that more space is necessary to EASTplayers.
So should be eliminate those 4 buildings that are inside the bubble.


In reference to _Mignano Gap (4v4) discord.-
Thanks