CoH2 Pacific Fronts?

#1
4 years ago
I just want to say that there are probably only a handful of games RTS (you can count them on one-hand I'm sure) that have Japan as a PLAYABLE faction built into the game, not modded, etc. Really, off the top of my head, I can only think of Red Alert 3 and that's more sci-fi than anything.

Anyways Relic, if you made a Pacific Fronts Expansion with a playable Japanese faction? I think that would absolutely be groundbreaking for the RTS genre. I know there's some other threads for Japan as a playable faction but I wanted to make my very own to show my own individual appreciation for you guys in hope that you do read this. It would be a shame not to honor those brave Americans and Japanese who fought for their lives and country in your badass game, Relic. I hope you have more factions planned :)

Comments

  • #2
    4 years ago
    I think this would be amazing but I dont believe that this woul work playing agaisnt other factions.

    Japan has no technological advantage at all. The Pacific theatre was all about geography and Japan using their homeland to their advantage. Strategically they could not match the Marines.

    I don't know how they would do it and I think they should release full mod tools and work hand in hand with the community to really get a fresh perspective and insight on how to do it.
  • #3
    4 years ago
    DudeDude Posts: 576
    Agreed. I guess with the new mod tools coming out, we shall see what comes of people using them. :)
  • #4
    4 years ago
    But I dont think they really added new texture modeling tools or anything like that. What it sounds like to me is just mods to play with in game statistics and changing game modes. But than again, I don't know a whole heck of a lot about mods.
  • #5
    4 years ago
    GrenadierIT19Grenadier… ItalyPosts: 575
    I don't know what mod tools will make modifiable, but if you can change many things, the pacific front will suit good. This will focus on infantry and infantry support weapons instead of tanks, not good on fighting in jungles or hard grounds
  • #6
    4 years ago
    I still would much rather love an official addition of the Japanese. If you add it to a mod or something, you can't do matchmaking with it and player matches are very limited, not to mention, the opponent will most likely need the mod as well.
  • #7
    4 years ago
    KatitofKatitof Posts: 6,531
    There is only a handful of games featuring japanese, because japanese are completely impossible to implement as a faction.

    It was an army based purely on infantry and navy with air support. No tanks, no developed light vehicles, no real artilery, no real AT guns.

    Japanese ground forces were overwhelming numbers and absolutely nothing more and RTS with just planes and ships would be boring to say the least.

    Japanese armor was strong enough to hold a carbine bullet at best and army that is based on osttruppen quality soldiers with no late or even mid game would be rather ineffective and unsuitable, don't you think?
  • #8
    4 years ago
    Honestly, all it takes is some imagination and creativity. They had AT guns (although light ones), naval artillery guns, light as well as medium tanks. No heavy tank, but hey, that sounds like USF to me. Base the faction on being strong at surprise attacks, utilizing cover and camouflage, and give them excellent off-map artillery air strikes and naval strikes to help them deal with the heaviest Soviet armor.
  • #9
    4 years ago
    My Jap design relied mostly on ambush aspects as well fast versatile infantry. The commander ideas I had also helped lol.

    http://community.companyofheroes.com/forum/company-of-heroes-2/wishlist/110115-new-army-ideas
  • #10
    4 years ago
    I love these ideas, especially where they are inspired and cannot be suppressed. Relic, I really hope you guys look at this! :)
  • #11
    4 years ago
    USMC, the Japanese Imperial Army, the Desert Rats and Afrika Corps can all be done in the game, the problem with those 2 fronts of the war is that they are quite different from the ones we have right now in the game and that will cause a problem with balance, a even bigger than the ones already in game atm. The closes we can get to the fronts we have in game is the Italian Imo, with the British commonwealth and a German-Italian Army.
  • #12
    4 years ago
    RoWarRoWar Posts: 506
    It would totally be possible to implement them, but balancing without completely throwing away historical basis would only be possible if factions in matches are restricted to their thaetre of war.
    After all, the Imperial Japanese Army wasn't "Osttruppen quality", it was their high level of indoctrination and their cultural mindset resulting in insane tactics (of course, their equipment wasn't really that good). In the hands of a reasonable player and with some slight balance adjustments they might actually be fun to play.
  • #13
    4 years ago
    I would love to call-in an O-I Super Heavy Tank as well. That would be too awesome :)
  • #14
    4 years ago
    RoWarRoWar Posts: 506
    Even if there will ever be Japanese in CoH, an O-I will probably and hopefully never happen.
  • #15
    4 years ago
    Haha, it would just be a re-skinned Baneblade from Dawn of War ;)
  • #16
    4 years ago
    RounceRounce Posts: 633
    I think this would be amazing but I dont believe that this woul work playing agaisnt other factions.

    Japan has no technological advantage at all. The Pacific theatre was all about geography and Japan using their homeland to their advantage. Strategically they could not match the Marines.

    I don't know how they would do it and I think they should release full mod tools and work hand in hand with the community to really get a fresh perspective and insight on how to do it.

    they could incorporate japans land army in manchuria vs soviets and cut out marines entirely in favor of commonwealth in europe
  • #17
    4 years ago
    RPhilMan1RPhilMan1 Posts: 417
    Age of Empires III had the Japanese in their Asian Dynasties expansion. They are quite a fun and powerful faction.

    Age_of_Empires_III_The_Asian_Dynasties_Cover.jpg
  • #18
    4 years ago
    This is why I believe the next company of heroes game should be based on an alternate reality universe in which we would have excuse to give both the japs and the Italians better firepower and implement them as factions so we can have 3v3 USA,Brits,Ruskies vs Germany,Italy and Japan
  • #19
    4 years ago
    Japaneses would be a great addition, just think of the options:

    General focus on reasonable infantry, with plenty of elite options such as SNLF Marines that could possibly be added. Infantry for the most part should be bolt action rifle only, but capacity for lmgs and even smgs should be considered, for balance more than anything.

    Tiering would make Japanese armour actually viable, something like a Ha-go being available at tier 1-2 and thus being able to counter clown cars, or m20s.

    Late war Japanese medium tanks (Chi Ri) could easily handle allied medium armour, although ofc no heavy tanks that entered production.

    Although somewhat stereotypical, Banzai charges (similar to an orrah ability) should add some nice flavour (make infantry immune to suppression maybe?) All Japanese Infantry should have the ability to camo at a certain vet in cover. All Infantry should be able to booby trap buildings and points with grenades (low cost booby trap) Japanese should certainly have a sniper unit. Knee mortars are a must have unit (light but cheap mortar with a short range) Kamikaze abilities could be added, either via call in or vetted infantry option (member of squad runs at a tank with a satchel for example)

    Various units could be added: type 92 armoured car, Chi-Nu medium tank. Type 90 at gun (75mm) Type 2 Flak emplacement (20mm) Random suggestions here. Heavy rocket artillery as well as 150mm guns are also available.

    Commanders could be very interesting, random ideas include:

    Naval Commander: Naval gunfire support as well as support from Carrier aircraft with SNLF call-in for elite infantry.

    Fortifications Commander: Representing the fortifications japan built during the war, concrete bunkers resistant to artillery, Tunnel systems (really interesting idea) maybe some sort of AT gun or howitzer position. More options for booby traps or other methods of fortification.

    Infantry offensive/infantry Commander, buffs to infantry, such as global banzai ability or whatnot. Army assault groups also possible. Ho-HA halftrack support. Flamethrower tanks. Mass call in of cheap infantry to facilitate human wave attacks.

    Japanese Armour Commander: should be able to call in the more effective Japanese armour, as well specialised variants of Japanese armour (some Medium tanks had 120mm naval guns fitted to them)

    Japanese Airborne: paratroopers and air call ins, pretty simple.

    10 min brainstorm produced these ideas, a Japanese faction would be a really nice addition to the game.

  • #20
    2 weeks ago
    IlanaeIlanae Posts: 1

    @StrategicMidget said:

    Late war Japanese medium tanks (Chi Ri) could easily handle allied medium armour, although ofc no heavy tanks that entered production.

    They did buy quite a few things from the germans. Panthers and Tigers. They could never ship them over to japan. But that could allow for an heavy armor commander. Unless you'd want to add "paper" tanks. Tanks that was just on paper. Then there are a few heavy tanks that could be used.

  • #21
    2 weeks ago
    le12role12ro Posts: 2,271 mod

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