As we all know, a majority of the playerbase only uses the major for 1 major purpose: a retreat point
Sure, something like that can cause a major advantage in the battlefield, but what about the other abilities the Major can call in?
Overall, for being a Major, he sure has a minor
significance in the battlefield! HAHAHAAAAHA PUNS ARE FUN.
Lets Check the Major's Abilities
Retreat Point Thing: Most used ability, Has major significance as it puts units back on the field faster.
SOLUTION: Nothing, But If I could, The Retreat Point Could
have the 3 Weapon Racks along with the retreat point, allowing infantry to buy weapons or major importance even if away from the main base. But if nothing is done to it, okay. it's still a great ability.
ARTY PARTY: The Major, having major influence in the battlefield, calls in a "Favor" to the Artillery Officers to fire a Majorly light and slow Artillery barrage on target, vet 0 barrage is 3 shells, gaining an extra shell on vet 2 and 3
SOLUTION: 1) Make the Artillery Barrage faster firing.
2) Make it more accurate. I mean my goodness, the Soviet Mortars are more
accurate than the barrage. which is sad. because its a majority known rule that everything has to be better than the soviets.
3) Give the Shells more AoE/ make it start with 4 shells at vet0.Just Trust me On this. this will be major.
RECON PARTY: Planes Flies in the general direction of the flares, gains an extra plane at vet 2 and 3, forming a cone of sight. providing a major amount of sight and knowledge of the map
SOLUTION: Not that much, its a great recon ability AND its 15 munitions cheaper than the doctrinal recon sweep. Maybe move the extra plane vets down a level to Vet 1 and 2 and have Vet 3 be a 2 plane loiter to have a more major presence in the field.
FAKE FLARES: A major attempt at a ruse to make puny whiny germans retreat.
SOLUTION: Sometimes works, sometimes doesn't depends on how bold or lazy the opponent is. really no major way to balance a ruse.
Now, these abilities are "surprisingly" balanced. now the reason these abilities don't get used as often is more than likely of the Major's durability in a firefight, looks like the Major has a minor
damage threshold! HAHAHAHAHAHAA
So here are some other MISC. changes I would do with a person of such major importance.
-Make the Major and his 2 men have the ability to not die unless they hit 20% health 1st. A major buff in durability.
-Make the Actual Major model himself immune to snipes, because he's too much of a major role in the battlefield to die such a minor death.
-Make the Major abilities have a not-so-major decrease in price in munitions with vet, getting 5% off at vet 2 and another 5% at vet 3.
-Replace the 2 RE models with Riflemen or Rangers, a Major does not need such minor infantry. its is heresy.
Also another moment of silence for the T34/76. who will probably never get the buff it deserves....
NEVER FORGET. RELIC PLZ AD OT34/76 UPGRADE.