Ukf Pyrotechnics - Does anyone actually use this?

4 years ago
As stated in the title.

I find myself going for medical supplies as it's pretty much always the better of the two investments unless I am playing against some one who is dug in so well that a wasp isn't viable.

-Take too long to hit
-Don't land where I want them to
-Cost too much for what they do (the supplies themselves + the call down)

Am I just using these things wrong or what all is going on here. For the munitions cost I'd rather lay mines and make some of my investment back than pop this.


  • #2
    4 years ago
    Nah, they're not very good. Their expensive, slow, inaccurate, and you have to get within grenade range to use them.
  • #3
    4 years ago
    They are good in a assault to distract and stress out and my get a occasional wipe as well as when defending a position can be the support you need for 40 mu i like to have a ace in the hole when i can permit
  • #4
    4 years ago
    MCMartelMCMartel Posts: 1,855
    As far as I've been able to tell, it's useless. Too weak and expensive to hit stationary things and too slow and inaccurate to hit moving things.
  • #5
    4 years ago
    BernhardtBernhardt Posts: 1,660
    Awful ability. Don´t waste muni on that. Even a mine is more useful long term.
  • #6
    4 years ago
    F1shF1sh Posts: 31
    It's so slow to fire and inaccurate. You can use it as an area denial tool, I suppose.
  • #7
    4 years ago
    In certain situations I do use it. Especially with Anvil with the airburst at least directly hits the centre. However the main issue is the extremely short range you have to get to in order to place it down, unless you have a Vet 1 sniper which has a further range to throw the flare.
    It's mainly only useful ONCE you get the second building up when you have 2x 25 pdrs. Until then, you'd only use it in a form of desperation in hope of scaring off your targets.

    If they made it a Flare gun which you could fire the flares to your target at range that would be far more useful. But the main killer is that throwing range.
  • #8
    4 years ago
    miclegmicleg Posts: 42
    I use it against OKW mostly. They retreat and I have to sneak up there and throw the flare... The manpower loss when doing this is usually worse than the muni cost :( You have to be so close to throw it, But you need to have upgraded your base to Centaur/Cromwell house to get full effect.

    It works best against stationary blobs (healing OKW) or to scare the enemy off. The cool down makes it quite useless to upgrade two or more infantry section with this ability.
  • #9
    3 years ago
    HuntsmanHuntsman Malton North YorkshirePosts: 72

    it should add more maybe a no69 grenade or a no73 grenade or even no76 incendiary grenade would also be cool just add one of them for a bit of flavour and make the upgrade add something other than a rarely useful arty strike

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