As stated in the title.
I find myself going for medical supplies as it's pretty much always the better of the two investments unless I am playing against some one who is dug in so well that a wasp isn't viable.
Gripes:
-Take too long to hit
-Don't land where I want them to
-Cost too much for what they do (the supplies themselves + the call down)
Am I just using these things wrong or what all is going on here. For the munitions cost I'd rather lay mines and make some of my investment back than pop this.
Comments
It's mainly only useful ONCE you get the second building up when you have 2x 25 pdrs. Until then, you'd only use it in a form of desperation in hope of scaring off your targets.
If they made it a Flare gun which you could fire the flares to your target at range that would be far more useful. But the main killer is that throwing range.
It works best against stationary blobs (healing OKW) or to scare the enemy off. The cool down makes it quite useless to upgrade two or more infantry section with this ability.
it should add more maybe a no69 grenade or a no73 grenade or even no76 incendiary grenade would also be cool just add one of them for a bit of flavour and make the upgrade add something other than a rarely useful arty strike