A04: Added a winter variation of the map. Fine-tuned the territory sectors. Added some more debris. A03: Adjusted the location of some of the territory points to improve light vehicle pathing. Added "destruction". Slightly more variation in the cemetery. smoothed out the terrain along the river/channel. More 3D grass. A02b: Corrected a slight mistake with the capture point blocking the exit out of spawn for some light vehicle. A02: Added functional minimap. Improved the area surrounding the vicarage/estate. 3D grass. Added a couple of new ways through outer walls.
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