UKF Land matras and ambush commandos make simcity almost unbeatable

#1
3 years ago

Currently one counters bofors and other emplacements mainly with mortars, while waiting for the armor to roll out. But land matrass counters mortars and even the panzer werfer very, very efficiently, making it very hard to fight emplacements. moreover the ambush commandos can make short work of mortars too, especially with their grenades/gammon bombs.

Therefore I would like to suggest that landmatrass cp requirement moves up to 8 and that its number is limited to 2. Additionally ambush commandos should start with a cooldown on their grenades/gammon bombs of 20 seconds after spamming, thus making them less click and kill but maintaining their lethality in the long run.

Comments

  • #2
    3 years ago
    MCMartelMCMartel Posts: 1,855

    Ambush commandos are ludicrously squishy and expensive, if you guard your units effectively they're fine. And Landmatress is both slow and squishy, while being inaccurate, again, it doesn't counter panzerwerefer as it doesn't really do much versus vehicles. rocket artillery coutnering mortars is normal and fine.

  • #3
    3 years ago
    solowingsolowing Posts: 50

    @lordpeter3 said:
    Currently one counters bofors and other emplacements mainly with mortars, while waiting for the armor to roll out. But land matrass counters mortars and even the panzer werfer very, very efficiently, making it very hard to fight emplacements. moreover the ambush commandos can make short work of mortars too, especially with their grenades/gammon bombs.

    Therefore I would like to suggest that landmatrass cp requirement moves up to 8 and that its number is limited to 2. Additionally ambush commandos should start with a cooldown on their grenades/gammon bombs of 20 seconds after spamming, thus making them less click and kill but maintaining their lethality in the long run.

    I'm balking at the idea of wasting a land mattress barrage on a mortar crew. The spread of fire is so wide...

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