I have a lot of what some might see as negative points here.
There are a few things i think have been at least biased, or at worst ill-thought through in the beta.
Beta testing this game with so few people means that a lot of the functionality of the game cannot be tested without an inordinate amount of time involved. Particularly Co-op versus AI games, and pvp.
Testing for me purely involved playing versus AI in 20-30 minute games. To which end i would receive warspoils points or after 3 games a warspoil.
So in essence, an hour and half = 1 thing i can potentially test. This leads to my thinking, okay.. i'll just play with an Expert AI, against an easy AI and let the AI get the win for me in around 12 minutes, so 3x12 = 36 approximately boring minutes per warspoil. Which again, isnt really testing the system more than it is my patience.
Starting with no bulletins, and a handful of commanders means that the chance of me getting a duplicate are extremely remote. I cannot test that properly without putting in hundreds of hours, even at 36 minutes per warspoil.
After 10 or 12 games over the last few weeks, testing it when i can. I have only once recieved supply points (and 500 SP isn't very much). So i cant test the store as most items cost a hell of a lot more than 500 SP.
Now, that's the negative stuff out of the way..
The system itself is fundamentally good and will probably be more of a reward to long-term players and people like myself who have thousands of hours played. But it wont be as rewarding to new people. In fact it may even look intimidating to have so many bulletins and commanders to unlock through the system. So much so that they wont bother after their first few.
What i would propose would be to increase the amount of SP you get from warspoils to say.. 2500 and incrementally higher on higher difficulties, leave the prices the same on the store. That way it actually looks achievable of getting that shiny new commander you've always wanted within a week or two of casual play, or a day or two of hardcore grinding.
As it is right now in the beta, that system would better suit an off the shelf game than it would a 3 year old classic with a waning playerbase.
I would also suggest another alternative, leave the entire system as it is right now but remove bulletins from warspoils. Make them attainable through other means, ie: get X amount of kills with an MG42 to unlock all MG42 bulletins, and so on with all other units.
With bulletins removed the WSsystem as it stands right now would make more sense if you make the older commanders (the green rarity ones) have a reasonable drop chance as a warspoil. ie:
Sorry for the gargantuan post, but i felt it needed to be said, and while some people probably wont agree with me, i think the system does need to change from what is a fundamentally good system into a fun and great system without looking too much like a business model.
Thanks for the opportunity to test the warspoils beta and in any case i look forward to continually playing CoH2