So it's been universally accepted that (everyone) doesnt like it when a mine wipes a squad. Therefore the solution was to "fix it" by not letting it wipe squads as much in the up coming patch....Alright, makes sense.
QUESTION, why isn't this applied to the demo charge? which aways wipes squads; several if they are near.
So what's the philosophy here?
The demo charge is just a very powerful remote controlled mine. Which means it has more flexibility and utility than an average mine. From a non-game point of view, it doesn't make a lot of sense.
Regular mine = You're not okay with losing a squad to a regular mine.
Demo charge = You're okay with losing several squads to one bigger mine.
It's these types of matters that make me question the communities standards. This isn't so much a game related post as it is more of a, "What are you guys thinking?"
It's like, we're ignoring the fact that it does what we hate...because it gives a really big boom, and provides ultra violence?
Edit update: I forgot to put in a suggestion, (cant just post to post)
Well, how about delegating these high powered super mines to, i dunno....only be allowed to use on structures? Or tamper with it's stealth settings somehow other than a mine detector. You can't have a mine detector on every unit across the entire map.