I have noticed that sometimes people talk about this issue in other topics but it deserves one topic of its own, it is a serious issue that is killing all the fun and the element of thinking about strategies in games.
I think it's obvious that since the western front armies and british army dlc's the game is pretty unbalanced due to infantry being tougher and being able to take more punishment unlike the axis counterpart, and to make things even more frustrating the USF and UKF factions can equip 2 weapon upgrades (that are pretty good on their own) which in conjunction with their vet makes the situation ridiculous. Is a blob composed of 3 rifleman squads equiped with 2 browning lmg's each (6 total) beat 2 grens with mg42's + 2 pgrens unupgraded with panzerschrecks + a sniper + a scout car and being the grens and pgrens in cover of vehicle wrecks and the rifleman squads in the middle of a frozen river with no cover?! Yes this happened to me and it sounds pretty unbalanced!
So it would be nice if there was some kind of anti-blob measures like an aura where if you have more than 2 squads in the aura of each other the more received accuracy they get or make squads be more punished out of cover and seeing that the USF and UKF weapon upgrades are pretty good on their own why are they able to equip 2 weapons on each squad? I will assume that is a bug or something of that nature so it would be nice if it could be fixed.