The Ostheer tanks are falling short of their original design due to powercreep, and the fact the faction hasn't seen any significant adjustments in a long while. According to Relic's faction comparison, wehr is supposed to excel by late game, its design revolving around turtling up and slowly gaining traction to be rewarded late game where they are supposed to shine. Powercreep has driven that concept into the mud, as Ostheer armour falls short of its counterparts through poor moving accuracy, terrible pricing and lower stats, despite being a faction based around their end game roster.
Stug - The crutch unit for any Ostheer player, its far too good for its cost with excellent penetration and rate of fire.
Panzer 4 - Poor penetration, rubbish moving accuracy, slowest in its class and the most expensive bar the OKW version.
Ostwind - Low accuracy, large scatter and so fragile even infantry can force it back with most basic handheld at.
Panther - Ostheer's answer to lacking a non-doc tank destroyer. Well armoured and high mobility, but poor rate of fire, horrendous accuracy and obscene cost make it a highly unreliable pick for any player.
Brumbar - Excellent anti infantry, highly unreliable. Unless someone groups four squads on top of each other, it doesn't do enough consistent damage to force them off. Has targeting issues with many units.
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