After thousands of hours playing British in COH 1, I honestly feel the british in certain areas are just, lacking or atleast their kit has been given to other factions that has some what ruined them in COH 2.
Piats while they were unreliable in coh 1, they also had the ability to button to allow for the piats to do their job, this is what is seriously lacking for the British, it was given to the Soviets yet not moved over to the bren. * I know about the winter balance patch, and honestly that lock on mechanic gimmick wouldn't be needed if we had Button for our brens*
Command vehicle ability, in COH 1 we had a command cromwell, it's turret was fixed and unable to be used but moved at normal speed while also being able to use its front mounted machine gun to deal with infantry, Sure you can say it offers more in value for auras, but for most part even at a cost of 2 CP, Placing it on any much needed vehicle other than a throw away UC means it's a waste. Tanks become sluggish and just a sitting duck, the aura in itself isn't that big. While you can find some uses, the recon plane for free. It's added onto Commanders that are just worthless for the most part. All the while the Germans get command tanks fully operational and move and I know their auras are not as powerful, albiet still good. I'd rather have no fuctioning turret then have it fire * As of now it's firerate in comparison is Command Crom, fires 1 shot for every three of a normal cromwell* keep the speed and remove it's fire or reduce it's aura affects.
Infantry section marksman, It was a bit cheesy, I believe it was 25 mun to instantly kill a target of your choice, but once again it's been ripped from their forces and placed in other albeit in different variations, Jaeger light infantry and recon, etc, which I've had guys magically vanish from my IS vs these guys.
Base building, been movable, has also been passed onto another faction OKW.
Auras,commanders, This was their main trait, it was unique and sometimes frustrating, yet rewarding. It did at times make the British blob insane to deal with but also a risk losing that LT could be brutal.
Kangaroos, Okay you got me these things were just insane, piat drive bys but it added in more variation to the play of the brits, Crom spam, sim city, infantry blob or kangaroo blob.
Now I know how much British were cheesy in COH 1 and yet at the same time was so much fun. It feels like Relic have decided let's take all these great ideas of the British and put them into other factions and when it came around to finally adding them, all of their kit had been handed out and they were left with little of anything but emplacements. Which means that all their equipment and arsenal they have doesn't blend well together because what they had has gone and what they have is just tacked on after thought. The Piat, buttoning ability is a clear example of this.
Their bullitins and commanders also seem to lack that fun factor, one of which is just totally broken like the Royal engineer commander. It's sad to see how the faction just limps by as a faction as a whole.