The mortar pit has stats for:
Light HE
Heavy HE
WP
Smoke
Why were these removed? OKW and Ost players probably thought it was too OP. Which is regional word for male genitalia that I'm not sure I'm allowed to say on these forums. Surely a 400mp sationary structure should get something that makes it more versatile and increases it role in supporting units? Because many of other indirect fire units get stuff like this, like the Pack (HEAT, WP), and 250 mortar (Incendiary) with vet.
Also the 25Ibers have stats for flares and smoke barrages, these should be re-added as well to help when the British goes on the offensive.
Comments
I might make a bigger post later addressing everything wrong with the Royal Artillery. I don't care if it's spamming or not, this need addressed now.
WP sort of makes sense to scrap because of how hard it counters team weapons that should counter the pit, but the original Light/Heavy design made sense. Not really sure why it was scrapped.
I think the WP came down with a normal barrage after a vet up or two.
I loved the shell toggle. Light shells obviously had better range, the HE ones had shorter. Added some actual strategy to using it as opposed to just an auto-firing monster