The walkthrough for 4 faction of company of heroes:tales of valor
no more worry annoy me anymore ,recently I fund some problem you can solve it use a complicate way ,also you can use a simply method, even more simply than the problem itself, you can understanding anything if you want to learn it. company of heroes full of this complicate tactic and strategy, but apple never fall far to the tree,all of them is research base on the feature of the doctrine and the faction’s different units.
So, if give up one doctrine, the tactic theory of use one skill and use one unit as a core have limit, cause like that you can’t consider the map and the next battle situation’s change, although you can
choice the doctrine after saw the map, but if the enemy counterattack you after your doctrine be set,your tactic just execute half, enemy will point your doctrine to cut your recourse supply to let your doctrine be failure. all of that ,this not company of heroes online,
Each player ‘s doctrine be pre-set after beginning, you can free choice doctrine after beginning .also you can change your tactic base on the strategy and recourse. but there is no a complete walkthrough combine doctrine, the feature of different army, the feature of the faction, battlefield trend
and the recourse situation .only have different point on one doctrine’s tactics. so I write this article. Now you reading is the first part,how to suppress the enemy after be attack by enemy first, but this walkthrough is complete wrong base on some sense.
Cause it did not consider to take one special opportunity to take the risk to win, instead of ,how to maximum effective use own power base on your choice doctrine and recourse. simply speaking, how to collect
advantage to drag enemy fellow your step to finally win the battle not explosive your power to suppress enemy. so the first part of this article is worth more to Wehrmacht , less worth to Allied. the second part who follow the first part all write about how to take opportunity to suppress enemy to win, worth more to Allied, but less worth to Wehrmacht.
But the second part of this article is complete wrong base on some sense, all of them is summarize the two theory to write the third part of this article. but I didn’t know when the third part can be finished ,at least show this article first, why did not write all the three article once for all? cause I know that COH2 will release soon, I didn’t know how many fans still crazy by this game ,for fear waste my energy ,let me show your gays this article first.
Foreword: the decisive victory only one, the last one!----Clausewitz
1. The faction’s doctrine ‘s suppress relevance and the use situation summarize
我方选择 克制敌方1 克制敌方2 使用条件
Me， suppress enemy 1， suppress enemy 2， use option
国防防御 克制美军装甲连 克制英军工兵 劣势使用
Defensive Doctrine， Armor Company， Royal Engineers Support ，disadvantage use
国防恐怖 克制美军伞兵连 克制英军突击队 僵持使用
Terror Doctrine， Airborne Company， Royal Commandos Support ，stalemate use
国防闪击战 克制美军步兵连 克制英军炮兵 优势使用
Blitzkrieg Doctrine， Infantry Company， Royal Artillery Support， advantage use
PE坦歼 克制美军装甲连 克制英军工兵 劣势使用
Tank Destroyer Tactics， Armor Company， Royal Engineers Support ，disadvantage use
PE空军 克制美军伞兵连 克制英军突击队 僵持使用
Luftwaffe Tactics， Airborne Company， Royal Commandos Support ，stalemate use
PE焦土 克制美军步兵连 克制英军炮兵 优势使用
Scorched Earth Tactics ，Infantry Company ，Royal Artillery Support， advantage use
美军伞兵 克制国防闪电 克制PE坦歼 劣势使用
Airborne Company， Blitzkrieg Doctrine， Tank Destroyer Tactics ，disadvantage use
美军步兵 克制国防防御 克制PE空军 僵持使用
Infantry Company， Defensive Doctrine ，Luftwaffe Tactics ，stalemate use
美军装甲 克制国防恐怖 克制PE焦土 优势使用
Armor Company， Terror Doctrine， Scorched Earth Tactics， advantage use
英军突击队 克制国防闪电 克制PE坦歼 劣势使用
Royal Commandos Support， Blitzkrieg Doctrine ，Tank Destroyer Tactics ，disadvantage use
英军炮兵 克制国防防御 克制PE空军 僵持使用
Royal Artillery Support ，Defensive Doctrine ，Luftwaffe Tactics， stalemate use
英军工兵 克制国防恐怖 克制PE焦土 优势使用
Royal Engineers Support ，Terror Doctrine， Scorched Earth Tactics ，advantage use
Disadvantage you can understand like this: you only occupy one quarter of the recourse point of the map, units was very small, enemy forward army’s attack reach your base, stalemate you can understand like this: you and enemy each one have half of the recourse, units was even, advantage you can understand like this: you occupy 3 quarter of the recourse point, you units were plenty, enemy take heavy casualty.
And why like this, how to use, how to upgrade the skill in order of the different doctrine, I will told you in below word. If you like pre-set doctrine after battle beginning, the below article you didn’t have necessary to read it, just close this website, this walkthrough just work to the player who will delay to choice the doctrine.
I recommend you upgrade to skirmish phase, let you have 3-4 skill unlock, and then consider the battle trend to choice the doctrine. but on my experience unless you know opponent ‘s doctrine choice, otherwise more lately to choice doctrine will more good for you .
Better things choice doctrine after you very clear know what the doctrine opponent had choice. I only choice the doctrine when I already pass the middle stage almost end the later stage, Until now, I will break the motive if the enemy try use one special advantage skill of the doctrine to turn the tide of the battle.
This form a little complicate, you can remember like this: first remember the 4 faction ‘s doctrine’s list ,form advantage to disadvantage, Wehrmacht is Blitzkrieg Doctrine, Terror Doctrine, Defensive Doctrine.US army is Armor Company, Airborne Company, Infantry Company. British army is Royal Engineers support, Royal Artillery Support, royal commandos support.
That is simple after your can remember it, you only need remember advantage suppress stalemate ,stalemate suppress disadvantage .but there have some exception, British army and US army to PE，they are suppress to each other, advantage suppress advantage, stalemate suppress stalemate, disadvantage suppress disadvantage.
The form through my thousand battle experience to confirm was complete right. I had play company of heroes already 4 years more, just enter the official website 3 weeks, my best record is continue win 20 bottles ,so your gays can believe my theory ,let enter the main article:
2. Wehrmacht fight theory complete analysis
（1），Wehrmacht fight guide ---first phase。
You can produce 2 or 3 pioneer team, but I don’t recommend use pioneer as your main force,also no need to upgrade a flamethrower, ammunition have limit, we need use it on important place. Recommend small map use 2 pioneer teams, big map use 3 teams, the initial pioneer go to building Wehrmacht quarters.
Then go to take the ammo point near to them, Wehrmacht’s upgrade not really depend on fuel, although you work hardly take the ammunition, also you must to harassment enemy’s fuel point, cause your opponents ,whatever US army or British army desperately depend on fuel to upgrade tech.
Wehrmacht quarters should build when beginning, Wehrmacht quarters have versatile combat units, is a huge advantage, I recommend you produce a volksgrenadier squad first, a mg 42 squad follow them, if you fund the enemy US army use weapon support team start this game, immediately produce one sniper.
a motorcycle be a next to produce ,if the enemy use infantry start this game ,whatever US army or British army ,you can continue to produce volksgrenadier squad, mg, until each unit have 2,meanwhile ,this time you can produce your fifth unit, if you have the advantage, you can choose no produce anymore ,instead of upgrade to ’assault phase’, or produce a sniper, but only the smart player can use the sniper, recommend newbie
continue produce volksgrenadier ,five unit produce finish ,you have enough fuel to upgrade to skirmish phase even your situation was disadvantageous. i don’t recommend produce motorcycle ,too expensive to upgrade and no more useful after the time prolong. As if the player is a new gay, you can produce 3 volksgrenadier and 2 mg squad is the best.
But did not produce the fifth unit when your situation was disadvantageous, take more fuel and immediately upgrade your tech to tier 2 ,then produce grenadier and Pak 38 50mm anti-tank gun ,once you upgrade to tier 2 too late ,you will be complete suppress by m8 greyhound ,that is too bitter for you lost the war for this.
MG(机枪)一定要前后交错配属防绕，国民掷弹兵保护两翼，不要升级前线兵营，对方人流不要硬拼用MG压制再步兵歼灭，对方重机加狙击手就好好的利用摩托开视野反狙击，狙击手猎杀，优势抢弹药，MG team must be deploy with infantry , volksgrenadier protect the 2 flanks, didn’t upgrade forward barrack, use MG to suppression the enemy infantry and your volksgrenadier charge to annihilate them. did not use your force to fight with enemy into a attrition war, if the enemy is a infantry company, use your mg team suppress them,then use infantry to annihilated, if your opponent use mg team and sniper, you can use your motorcycle to scout for anti sniper, then use sniper to kill it, take the ammunition point was your first priority things to take.
You can use ammunition at tier 2, unless you had huge advantage ,you can try your best to rubber the fuel point fist then upgrade to ‘assault phase’ to assault. I particularly highlight if opponent US army use weapon team to start, how to anti sniper? if the opponent did so, the player either a smart player or a newbie, better thing thought is a smart player normally will produce
1 mg team, a sniper behind, sniper not use for attack, just for anti sniper, your sniper will die once he shooting, some US army even choice Airborne company doctrine use Air Recon to scout your sniper, so must be produce a motorcycle,
Use the disadvantage of the US army barrack can’t produce jeep to scout the map find and chase to kill the opponent’s sniper, you must use motorcycle to check no enemy’s sniper around before your sniper open fire. your sniper can choose free shoot model after annihilated the enemy’s sniper, but after few second you need let your sniper forbidden open fire.
Use sniper anti sniper after the next enemy’s sniper uncloaked, you were into a trap by the enemy if your sniper shoot in mess then uncloaked himself let the enemy sniper kill he. You waste your manpower use sniper to anti enemy sniper, can’t effective to use Wehrmacht who had a huge advantage on fuel and ammunition.
So did not use snipers if you not good enough, but if the enemy use weapon support team start the battle, you must produce a sniper to sniping them, remember produce sniper first produce motorcycle later, so sniper and motorcycle will reach the front line in same time. Set your sniper as camouflage before went,otherwise I don’t take the responsibility if the tragedy happen on road!
Synergy different units to fight, this a huge advantage for Wehrmacht against US army, also US army use weapon support team start battle, although can quickly produce m8 greyhounds had huge advantage too,but few player to did so.
4.tier 2 and tier3 choice\
What would you do if you have enough fuel after produce 4 units? You can choose continue stay at tier 2 or upgrade to tier 3 to assault, I don’t recommend you upgrade to tier 3 unless you have certain advantage and take most of the fuel point, but if you have the certainly advantage, you can immediately
Choice Blitzkrieg Doctrine, then study how to unlock the skill use grenadier ‘s ’throw grenade’ skill to continuance to suppress enemy infantry is attack, after that try your best fight around to how to take fuel.
<2>.Wehrmacht fight guide—tier 2
Krieg barracks is necessary structure for Wehrmacht, only few unit produce belong to tier 3,tier 2 have versatile combat units. Sdkfz 251 half-track can reinforce, let pioneer enter can operate the mg42 light machine gun at both the front and rear to suppress enemy infantry.
but it’s main job is ferry infantry, ferry grenadier who upgrade panzerschreck chase the enemy heavy damage tank who hit heavily by our side before, over take the heavily damage tank, then grenadier get out shooting, the world is so quit right now! The grenadier is backbone of Wehrmacht, also you no need produce them, if you can build a medic banker in time.
You can get 1 free grenadier squad after the medic banker gather wounded infantry no matter which unit it is , recommend immediately upgrade a panzerschreck assistant Pak 38 50mm anti-tank gun against light vehicle armor.GR.34 81mm mortar team was outrange and high accuracy than US mortar team. and you need attention the smoke skill, make all the unit in the smoke can less damage.
How can it work? smoke ability was work between 2 units who fight each other, it will reduce the accuracy for each unit try to shoot each other, also can remove suppression ,so smoke skill was effective for your unit approach enemy’s position or provide cover for retreat. I recommend produce 1 team.
Pak 38 50mm anti-tank gun it can have 3 shoot then expose itself when its be camouflage ,but now only 1 shoot, but it’s still was a valuable weapon to anti armor, remember didn’t deploy alone ,the best situation was each unit produce 1 belong to the tier 2, but this really difficult to operate, it is up to you.
2.Kampfkraft center and bunker
You must to consider build Kampfkraft center then upgrade after you finish krieg barracks, meanwhile ,you should build a bunker after the front line, you should build a ma42 bunker at important recourse point, the recourse point which one your choice didn’t so close to front line, otherwise you will difficult to hold it. Protect it not be take by enemy,
If the situation between enemy and you was stalemate, you should build a medic bunker to collect wounded infantry, Upgrade the grenadier after they are be produce by the medic bunker,2 grenadier ungrade panzerschreck, after that upgrade mg34 ,didn’t upgrade 2 weapon for one grenadier ,the second weapon them can pick on the battle field .you no need upgrade them if your sort of ammunition .
But i didn’t recommend upgrade 2 mg34 or panzerschreck, if you have absolutely advantage .all the grenadier can upgrade to mg 34 .use STUG IV anti armor, you can upgrade panzerschreck for all grenadier ,let them assistant Pak 38 50mm anti-tank gun combine a defence in depth system for against tank. you have no need to build krieg barracks instead of upgrade you HQ to tier 3 if you have advantage.but recommend build a
Repair station , it’s worth to do so, but notice that the repair station’s repair range have limit, not the whole map.
Your defense was perfect now after the unit reveal who belong to tier 2,but you need patiently to attack and defense now, building a defence in depth, no need assault right now. you can upgrade to tier 3 after each unit belong tier 2 you have one and you defeat the enemy’s several times attack. The good thing always reveal later, at least produce 2 unit belong krieg barracks ,one was a anti tank unit, then you can upgrade to tier 3
I recommend each unit belong to krieg barracks you need produce one before you upgrade to assault phase ,you must upgrade your infantry and tech to second level .I recommend the produce list is :grenadier, immediately upgrade a
panzerschreck,Pak 38 50mm anti-tank gun,sdkfz251,mortar team. you can use local medical kit now, the unit who wealth no complete can use this, it worth to do so, after that you can upgrade to tier 3, didn’t produce huge number of unit who belong to tier 2 to fight to the end unless your choice Terror tactic try to collect recourse to call
in a mighty Tiger heavy tank to a decisive attack. You can produce 2 Pak 38 50mm anti-tank gun against the opponent’s huge number armor, produce 2 mortar team against opponent’s outnumber infantry when you are on disadvantageous situation. You often fund the opponent ‘s M8 greyhounds enter your base ,and normally it will drive to the gate of krieg barracks laying a set of mines there for against Pak 38 50mm anti-tank gun,so we can laying mines on the gate of our base.
After that,quickly produce a grenadier upgrade panzerschrecks, and produce a Pak 38 50mm anti-tank gun to assistant them to defense base.
We only discuss terror doctrine and defense doctrine, cause blitzkrieg doctrine we have choose before. You have 2 to 4 skill unlock now, you can choice doctrine now. you can choice terror doctrine when the situation was stalemate, after that you must produce a sdkfz251 follow your huge number infantry to attack,
It can reinforce and suppress enemy’s infantry very easy ,first you can use ‘inspired assault’ and ‘zeal’ skill, you can use ‘firestorm’ when you were upper hand on against enemy, you can use ‘propaganda war’ when you were in disadvantageous situation, I did’t recommend you learn how to use both of them.
one of them is enough. how to use the next skill I will told you when your tech to tier 3.You can choice defense doctrine when your situation was disadvantageous, and then learn how to use ‘for the fatherland’ and ‘advanced warning’, after that you can learn how to use ’fortify the perimeter’ and ’registered artillery ‘ ,Priority use ‘fortify the perimeter’,
it can let all of your bunker can reinforce, and ‘registered artillery’ can use on any recourse point and build, very effectively bombard, the enemy will annihilate once they were inadvertently, you must be use it carefully .Meanwhile you need build 2 bunkers,
One mg42 bunker at front defense key point or area, one medic bunker at behind to gather wounded infantry, if had more players on one map, try to build a medic bunker close to your ally as you can ,your ally’s corpse you can collect too, especial PE can’t collect corpse, all the corpse be wasted.
You can proceed attack and defense around the bunker, must be produce a Pak 38 50mm anti-tank gun and a mortar team, they can use effectively on defense. Didn’t forget volksgrenadier can use Panzerfaust 30,donot worry about pak 38 be flanked. just turn the Pak 38 50mm anti-tank gun ‘s direction toward the way enemy’s armor try to run away is ok.
3.Wehrmacht’s fight guide –tier 3
You can know that this weapon factory have strong aggression through its name. let’s detail analysis the unit belong this factory.sdkfz234,was good to anti infantry and tank, it can upgrade available for use 50mm gun, you at least produce one if you just from tier 1 skip to tier 3
I didn’t recommend use it to straightforward attack defence in the later stage of the game, but it is good for against enemy penetrated .Officer wasn’t use often of wehrmacht, most of time he was useless, although he have versatile useful, but
He was good to speed up the build time when your blitzkrieg doctrine was failed, the officer can reduce production time, force enemy’s infantry retreat , call mortar rounds, remember can’t use it before you upgrade to battle phase,although costs 150 ammunition, but the mortar rounds
really effective. This really effective when you use ’Blitzkrieg assault’ counter fortify garrison. Nebelwerfer , an legendary weapon, although less maneuverability than sdkfz 251, but range and damage as same, and suppress capability and burning capability good than sdkfz.
I recommend produce 2 or 3 when the enemy use infantry as his main force or enemy fortify garrison. Upgrade level for Nebelwerfer and Sdkfz 251 half-track can reduce its recharge time, properly is 10 second. Stug Ⅳ assault gun was a excellent unit .
It is good at defense than attack, frontal armor is really thickness, can use it as a meat shield to lead infantry to attack, you only use one can against it if enemy only have light armor vehicle, you only deploy two and assistant other anti tank infantry to annihilate it if the enemy deploy heavy armor vehicle, I didn’t recommend produce more than 2 ,
Th e mg34 mounted on turret was available after you upgrade the tank to 3 level, it ‘s good to kill and suppress infantry .jagdpanther was replace for stug IV, it’s power was reduce now, although good at killed and range,but I didn’t thought it was excellent than stug iv, I didn’t recommend to replace it.
If your sdkfz251 upgrade a flamethrower is good idea, the units of sturm armory can effective to suppress enemy force. you can turn defense to attack after you have 2 unit of the sturm armory, but did not expect that you can win the battle after you deploy armor vehicle,
Although they were was a core of the battle, but you still rely on your unit who produce by the krieg barracks and wehrmacht quarters, especially the grenadier. but sometimes it have a exception ,for example you skip from tier 1 to tier 2,recommend to produce a sdkfz234 armored car, than a stug iv be build if essential
and combine it with the stromtrooper squad and stuh 42 howitzer gun who call from off map as a main force group to attack enemy, stuh 42 howitzer gun have high accuracy to kill enemy when attack the ground, you can use ‘blitzkrieg assault’ if you fight step by step lead your tier 2 to tier 3
No need call these two units. You should immediately upgrade your tech level to 3 or 4 grade of the kampfkraft centre for consolidate your units.You should use the armor who belong to strum armory assistant sdkfz251 as start a small scale attack even your situation was disadvantageous.
Just retreat if the situation was disadvantageous for you, the goal of attack not for take territory just disturb the enemy’s set plan and deploy, get enemy’s attention win the time for your front line. Counterattack was important, must to be remember.
Clausewitz said: defense was a shield combined by wise counterattack.
If you choice defense doctrine before, you can building flak 88 after you learn how to use the above skill and get advantage, did not deploy it so close to front line, use it as a tactic core advance step by step. You should use
'280mm rocket artillery’ skill, although spend ammunition more than 200 point, but no need to say that the power was useful, especial attack a fortify battle field. Didn’t waiting for collect recourse for produce armor after your call ‘stormtroop ‘and’stuh 42 howitzer gun’ if your doctrine was Blitzkrieg, instead of you should to learn how to use ’resource blitz’ to assault.
Use the rapid recourse call ‘stuh 42 howitzer gun’ to give the enemy huge pressure. you can free choice ‘blitzkrieg assault’ or ’urban assault support’ base on the situation ,remember produce a officer if the battle drag too long, his bombard ability really impact the battle. if you choice
Terror doctrine, your situation always be disadvantageous, you can call a tiger heavy tank to turn the tide of the battle after you use ‘propaganda war’, did not call tiger heavy tank after your situation was disadvantageous, it is too late, you can continue use ‘fire storm’ and ‘v1 rocket artillery’, try your best throw v1 rocket to enemy’s base as you can. you can give the enemy a huge casualties.
The building choice after you have wehrmacht quarters and krieg barracks already.
If you choice defense doctrine or terror doctrine, building wehrmacht quarters or krieg barracks already ,then the third factory you can choice build panzer command if your situation was advantageous ,if your situation was disadvantageous ,you can choice build strum armory .If you choice blitzkrieg doctrine, you have wehrmacht quarters and strum armory already ,the unit who belong to above structure were failure to attack enemy, I recommend you build krieg barracks if your situation was disadvantageous ,you can build panzer command if your situation was advantageous, cause panzer command
need plenty fuel for produce tank, if you choice build panzer command not krieg barracks when your situation wad disadvantageous, you only can produce knight’s cross holders or barely enough fuel to produce 1 ostwind flakpanzers, you will fight so hard once the enemy deploy tanks, but the unit in kriey barracks were versatile without fuel, you also can use your precious fuel to upgrade your infantry, then let your have complete fight capability.
4. wehrmacht’s fight guide –tier 4
The opponent was so powerful as he can against you to the battle phase,but wehrmacht have huge advantage on tier 4,they were good equipment and highly fight experience can help you win the battle. i like the unit produce by panzer command, they were reveal on the later stage of the battle.
But when the enemy have huge number infantry as main force and have strong anti tank force, for example 2 or 3 paratroop squad, that is so popular on office website, the knight cross holders were real strong, sniper can ‘t let he die only one shoot except the sniper had 3 level, they are good at close combat no fear suppress,
when the panzer factory produce them, spark around it, who can told me what exactly happen there? mechanical reconstruction ?they can sweep all the infantry for you, at the circumstances produce 2 or 3 team was really useful,
步兵非常有用，注意突袭是可以解决自己的压制和钉死的，要善加利用。铁十字在与敌人贴身近身时有用恐怖的杀伤能力，铁十字在与敌人近身作战时最好使用一个医疗包，它会让你的铁十字战斗持续时be catious knight cross holders possess ‘assault grenadiers’ skill, it useful to suppress enemy infantry, in mind that ‘assault grenadiers’ skill can remove the suppress pin down by enemy, you need use it wisely. Knight cross hold have terrible fight capability when them close to enemy, better things use a medical kit when they were close combat to enemy, it will prolong knight cross holders’s fight capability.
Ostwind flakpanzers, which one effective to tear infantry apart, but i did not recommend produce more,1 or 2 is ok. i need to emphasize stug iv, although stug iv was be reduce it’s power now, but after upgrade its turret mg34 was available ,whatever against to infantry or armor,
Us army or british army,was very effectively ,you can use several stug iv to solve all the problems, you only need panther unless enemy use outnumber tanks. Panther was the most powerful tank which one can produce in the game,it ‘s really useful no any doubt.
Because it is exist so the Germany army always upper hand when against the ally’s armor troop, didn’t recommend produce more than 2 panthers unless you face the armor company, one panther can solve all the problem, keep the remind recourse to produce ostwind flakpanzers
was more useful than panther.
You should watch out opponent’s fire power, it will give your infantry a huge damage, so don’t rush down to enemy’s territory without scout, otherwise the enemy will easy to turn the tide of the battle. You should start your total force to attack at along the front line for decisive fight, only use
Knight cross holder and panther to attrition enemy force, you will be win if you didn’t fight too bad before. at least your infantry was superior ,you can use your unit who produce by krieg barracks and storm armory proceed a stalemate battle then turn the tide of the battle if you were face a powerful opponent, for example,
use outnumber grenadier to overwhelm enemy, use 280 rocket artillery to bombard, that is not means you are invincible even your unit who belong to panther commend was so strong, that is not a problem after you upgrade your force to 3 level and set tank as a core to fighting, and building a aid station, unless you were skip upgrade to tier3 or 4, straight to call tiger tank to rush down to enemy territory or use flak 88 to force destroy enemy base
Although it take more rick like this.
I believe you learn all the skill until fight to now, so let’s summarize each doctrine. Defense let your persist hold the enemy attack, continuance stalemate with enemy, and use the flak 88 who good at defense and attack and rocket bombard turn the tide of the battle.
Your bunker as a key for you to win, it is very important to upgrade your 3 level infantry after your upgrade to tier 4,you should help your ally to build defense around the map when have multiple players in the game, let them can liberation they force use to attack. the blitzkrieg doctrine bring a swift and strong attack
will let all the opponent fight very hard, you are a absolutely attacker, but I reckon you should produce few infantry to assistant fight after you were failure to attack the enemy, of course you can always use tank to fight, let your ally use infantry to help you, but how to use stormtroop camouflage then penetrated was very high micro level to did so.
When a smart player use blitzkrieg doctrine, The most disgusting things not his tank, was his stormtroop. Terror doctrine was the strongest one of the all the doctrine to wehrmacht, at least it’s have multiple useful, can maximum develop Germany army fight capability.
But huge ammunition costs let you must be careful when your use each skill, so, let ‘s build a observation for big ammunition point, did not always expect your ally. Infantry have strong fight ability when you choice terror doctrine, but whatever i say ,combine infantry with tank was the main theme, tiger tank not worth to rely on,
Instead of v1 rocket can worth more on decisive situation.
5.wehrmacht fight summarize
The feature of wehrmacht was the unit was versatile ,have more advantage on technology skill, the power was no limit when you combine more unit together, no fear about stalemate and attrition, so try you best to avoid use only one unit to fight, multiple unit synergy to fight was the theme.
Should to build the kampfkraft center early as you can, I think the best time was when you want to upgrade to tier 2,you can build it in same time, after that upgrade your infantry to 1 level, you should upgrade your infantry to 2 level before you upgrade to tier 3,you can have free set base on the circumstance of your unit who in the battle , which one was main force upgrade it first, you should upgrade you unit to 3 level when your reach tier 4,but you can free set base on the circumstance, but upgrade was important ,only wehrmacht veteran can upgrade without fight experience ,so you need optimize this advantage.
Either medic station or aid station you need build one, when you fight with your ally who was PE, you need build a medic station at back to collect corpse if you and your ally who have outnumber infantry. you must build a aid station to repairing at back if you and your ally who set armor as his main force, especially the aid station was worth more at the later stage ,cause pioneer often difficult survive to the end, also produce pioneer was no limit ,really waste precious manpower as them easy to die. Need to be aware that any bunker can be reinforce after you unlock ‘fortify the perimeter ‘when you were choice defense doctrine, this a huge advantage,you should optimize this, but I did not recommend build machine gun banker unless special map who have multiple players.
You should fight firmly, advance step by step, victory finally belong to you, didn’t expect win it quickly without hard work, the time increase close to later stage the wehrmacht will have more advantage.
You should produce MG and sniper, cause your ally were panzer elite who have more armor and grenadier fight hardly on the front line but concern about lock support fire then enter a attrition war stalemate.
Volksgrenadier,grenadier can construct barbed wire and sand bag, smart player can use barbed wire and sand bag block your attack road, use less force to defense more area. pioneer can did this too, also can salvage wreckage. vehicle, so didn’t let any wreckage wasted, some map have wreckage to salvage after start the battle.
6.wehrmacht’s doctrine and it’s weakness
Why you should priority consider defense doctrine after know Us army choice armor company? cause the enemy get huge advantage at the early stage ,so it choice armor company and quickly produce m8 greyhounds ,defense can let your grenadier who upgrade panzerschrecks persist to against it around the bunker,then bunker can reinforce avoid kite by M8 greyhounds and get high casualty have no choice to retreat to HQ
If the grenadier retrea ,After that ,bunker and Pak 38 50mm anti-tank gun will be defeat by several m8 greyhounds one by one. if you can slowly to counterattack as you have the advantage get infantry reinforce around the bunker ,meanwhile the enemy can’t take your recourse point in short time. At the later stage, US Army ‘s pershing tank came you have flak 88 to against it, flak 88 can control a big part of area,
Let opponent‘s can’t stand by. Let the Sherman calliope bombard bunker and flak 88, finally you need let it bombard something. Sherman calliope bombard bunker and flak 88 can get small experience ,so difficult to upgrade to 3 level, that will benefit wehrmacht. you will be easy to defeat by opponent’s armor when your against it if you use terror doctrine or blitzkrieg doctrine,
but defense doctrine not fear it. That’s no threat if the opponent choice armor company when it have no advantage, all will be no threat whatever which doctrine it choice.
Why you should priority consider choice blitzkrieg doctrine when you saw us army choice infantry company? cause us army’s infantry and rangers really let people headache, you will easy to take huge casualties by off map bombard and 105mm howitzer if you try to against its outnumber infantry, stuh 42 howitzer gun can
effective to against human wave tactic, stormtroop assault 105 howitzer is really useful, although maybe infantry company suddenly reveal units group can turn the tide of the battle in anytime, but meanwhile blitzkrieg doctrine also can use ‘recourse blitz ’and ‘urban assault unit’ point the enemy turn the tide of the battle too. Rangers was useless to against to tiger tank in the later stage,
’blitzkrieg assault can let Germany army swift broke up enemy’s sets defense battle field, according I thought infantry company’s versatile advantage was be suppress by blitzkrieg doctrine.
Why you should priority consider choice terror doctrine after you saw the us army choice airborne company? cause the paratrooper have long time last fight capability and good at fortify battle field, Terror doctrine let the infantry can’t be suppress by paratrooper, but the paratrooper can shortly drop AT gun
and MG fortify the battle field really let people headache, you can use ‘propaganda war’ skill if you can’t fend off the paratroop’s strong attack. you can use a ‘fire storm’ solve all the problem if the enemy fortify the battle field, Terror doctrine only need deploy few armor and assistant by large infantry’s skill
can suppress paratrooper’s assault, of course bombard was big threat to tiger tank, but bombard can’t destroy tiger through one air bombard, also only the later stage tiger will be deploy, you can remove the suppress by use ‘for the fatherland’ skill when the enemy strafing you. by all of that, paratrooper’s most powerful fortify battle field capability ,anti sniper capability, anti suppress capability, anti tank capability, quickly assault capability all be suppress by terror doctrine.
So terror doctrine is good to against paratrooper.
Why you should priority consider choice defense doctrine after you saw the British army choice royal engineer support doctrine? cause british army have more advantage when it choice royal engineer support doctrine, it’s have big threaten to Germany army when we did not have strong anti tank ability, our anti tank unit was very difficult to against churchill tank,
Panzerfaust was really sick, grenadier will be suppress by Churchill tank’s shock,pak 38 will easy to annihilate by Churchill tank’s mortar, only rely on defense doctrine ‘s ‘for the fatherland’ skill can remove the suppression then effective to against tank. wehrmacht can turn the tide of the war once of all after flak 88 be deploy.
Royal engineer support’s’ hull down position’ skill, ’ field improvements’ skill, even outnumber Churchill was no more threaten to flak 88,so defense doctrine was good at suppress royal engineer support.
Why you should priority consider choice blitzkrieg doctrine after you saw British army choice royal artillery support?cause although the fire power of the royal artillery was so powerful ,but just good against to infantry and battle field, but blitzkrieg doctrine was fight by rely on armor unit, artiller
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