With the impending WBP coming in many people welcome its changes while others would rather crawl into a ball and die.
However one of the smallest yet biggest changes coming from this patch is the very noticeable improvement in infantry spacing. drastically increase durability in most infantry units, specifically Grenadiers
Which begs the 77 year old question: Do Grenadiers still need a buff?
This Philosophical question has stumped even the likes of Sophocles and Aristotle. So this question has come down to the 2nd best source: The Balance Forums.
NOTE: This is not discussing how the Grenadiers will receive such buffs (upgrades, doctrines, @RiCE 's Lawn Mower). This will be discussing the supposed impact as a whole with these changes.
I have taken the liberty of exploring the 5 opinions that seem to have the largest group of supporters and I will summarize their views in an unbiased manner:
1- Giving Grenadiers a 5th Man
what seems to be the most noticeable in terms of changes, an additional member in the grenadier squad has many advantages on paper: An additional man would increase durability and DPS by 25% on all fronts. easily placing it in direct competition with its main predators in the wild: The Double BAR Hopper Reefermen and the angry Scotsman hiding behind cover.
2- Increasing Health per Model
My personal take on the situation (so sorry for any bias). By increasing the health of the grenadiers from 80 to 82 per model, through semi complex math, the total effective health of the squad as a whole would increase by about 15%, not as much durability as a 5 man squad, but still a noticeable increase. Since DPS is also unaffected, Grenadiers would still have to fear the Double fun Reaper Man, but not as much. This health buff will also make it so that Grenadier, from full health, will always survive a direct hit katy rocket. So durability from light aoe is greatly increased.
3- Increase DPS on rifles
THIS IS NOT BUFFING LMG42, well, not directly. Though I have seen some people proposing such a buff. This change, if done correctly, would make Grenadiers very deadly in long range engagements. They will still retain the supposed squishiness from being a 4 man squad. This means that unless reefermen manage to flank or smoke their way to a close enough range, or the Irish Squad manage to also get cover, a 1v1 firefight would put the grenadiers on a moderate advantage.
4- Reduce cost/Reinforcement costs of Grenadiers
This change would, in the opinion of the supporters, make the grenadiers worth their cost. The decrease in manpower bleed would also greatly help early game Ostheer. Nothing else to explain on, really.
5- Don't Change anything
This means that the spacing fix enough. This itself is a very excellent argument. As grenadiers are not meant to be used in the same manner as conscripts or Reptilian Men. And you know the saying: "It's not always greener on the other side."
Okay now go poll and yell at each other. IT IS YOUR DUTY!
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