As we all know soviet vet 1 abilities are pretty useless for most units.
Trip wire flares
All Soviet infantry have this ability , cons ,penals guards , shocks ,partisans
Squad places a mine which detonates and reveals area for few seconds , mine also kills 1 model.
For example cons could use SVT upgrade unlock at vet 1 , which could give them some combat usefulness vs lmg grens or stg volks.
If penals work with 6 of those cons could get only 3.
Buffs soviet turreted tanks with super useful power , they can now cap! Why you ever want to cap with a tank.
If tank is repaired you should fight , if it's not you should repair , never fight with damaged tank , but when you can't fight you could cap!!! But while tank is capping and getting repaired secure mode looks absurd now engineers are in cap circle repairing tank , secure mode is useless. I can't think of any reason for tank having ability to capture territory despite laziness of a player.
Grants vision on enemy infantry in fog of war also increases vehicles vision (or AT gun) slightly , duration is 20 seconds.
This ability is semi useful , for ISU-152 , su-76 and su-85 each get some benefits from using ability , ISU gets map hacks and can blind fire in fog of war , same as su76 , su85 gets very long range vision combined with focused sight.
HMG squads run at max speed while ability is active
This ability is somewhat useful , you can use it for kiting 1 or 2 enemy squads if you land suppresion
I pointed out what i feel is now working at the moment and those are secure mode and trip wire flares.
Trip wire flares is pretty useless kills 1 model , gives you position of enemy unit , with that info you can't do much and planting that small explosive loses you time and gives you almost no advantage for doing so , unlike other vet1 abilities which are somewhat useful
Secure mode , do i need to explain this...
Changes that could make abilities more engaging. Give your ideas below.
IS-2 vet 1 ability idea
IS-2 next shell deals 200 dmg with 50 bonus penetration , cooldown 60 sec , 40 munition
Medium tanks vet 1 idea
Instead of secure mode , engine overload
Makes tank go extreme fast for 5 seconds(faster than blitzkrieg) but tank gets engine damaged and loses 40 hp.
Can't be used with damaged engine.
SVT package , gives them 3 SVTs for 30 munition