(Copying from Miragefla's thread)
Hey everyone, I thought I would make this topic and poll to get a gauge on how the Maxim feels with the recent changes since it's a major changes to Soviet T2.
We did a lot of changes to try and get it to work as an ACTUAL machine gun rather than an a-move weapon that scaled off late game which could not hold/defend territory. We're hoping we can get it right so the weapon serves as a support weapon. And yes I know, the Maxim does not have great infantry to support it, but that's another discussion for another day.
To re-iterate what has changed, here are the notes courtesy of Mr. Smith and his organization:
Arc of fire increased from 60 degrees to 90 degrees (other MGs have 90-120 degrees)
Setup time from 2 to 3 (other MGs have 3)
Burst duration from 2.25 to 4.5
Damage reduced from 4 to 3 (the DPS of the Maxim remains the same)
Tracking speed from 35 to 28
Reinforcement cost of initial crew from 15 to 20
Sprint removed from Vet1
Sustained fire ability added at Vet1
Suppression reduced from 0.00015909 to 0.00006
Suppression versus light cover from 0.5 to 0.75
Suppression versus heavy cover from 0.1 to 0.2
Suppression vs suppressed targets increased from 0.5 to 0.65
Nearby suppression modifier from 0.8 to 1.25
Nearby suppression radius increased from 10 to 13
Increases burst length duration by x2
Reduces reload time by 0.5 (multiplicative)
Reduces cooldown time by 0.5 (multiplicative)
Forces a reload at the beginning of the ability
Cancels (with no refund) if the Maxim moves
30 second duration
50 seconds cooldown
Costs 15 munitions
Is the Maxim a viable machine gun?
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