[ALL] [Brit] Arty cover shellspeed problem

#1
1 year ago
mrdjjag81mrdjjag81 Posts: 231
edited June 2017 in Balance Feedback

This ability has been tuned down alot and seam to be in a pretty good spot right now, except from the delaytime of the shell that are supose to hit the enemy tanks. Whats happen now is that it hit's youre own tanks instead more than the enemy's.

It calls arty cover for one reason right, to cover youre tanks. Since like most all other call in it needs vision, with that said you are suppose to run in with youre tanks to try take control of the map while having support by this ability. The shell them self dosent do any damage almost so I fail to see why you should even be abel to dodge them? If you want to dodge the shells, like from all other offmaps, exc: the balanced strafing ost antitank suport, get the f-ck out of the circle.

Solution: Revers back the speed of the shell, it would make youre 250 mun worth it a bit more at least. Now its just another overnerfed ability to be honestly while the doc it self have nothing other to offer really.

Comments

  • #2
    1 year ago
    mrdjjag81mrdjjag81 Posts: 231

    Anyone more that see this ability pretty useless now sence it can't hit shit? Not even the troops becouse theres a massive 3-4 seconds before the intended shell hit now, resulting that it hits youre tank more then the enemys. Another 250 mun waste and another ability destroyed by overnerf

  • #3
    1 year ago

    You are still using arty cover this patch? :D

    Are you trying to handicap yourself?

  • #4
    1 year ago
    mrdjjag81mrdjjag81 Posts: 231

    Thats my point, how usless it become lol. Revers the shellspeed again so it at least hit the enemytanks instead of youre own, they still does no damage to tanks anyway so rather hit them at least

  • #5
    1 year ago
    thedarkarmadillothedarkar… Posts: 5,716
    Theres no way for the ability to be balanced on a conceptual level: how can there be an AOE ability that is designed to damage AND disable tanks AND infantry while ALSO providing smoke for your own tanks AND be reliable? It just allows it to shut down ANY opposition
    The idea is bad from a balance standpoint so its either going to be too strong or too much work to get to work.

    Problem is it falls under "new and OP will get us more mone-ey"
    For example brits are the only faction with an into the fog of war off map

    They wernt designed to be balanced, now that they are being balanced they will leave alot to be desired
  • #6
    1 year ago

    @thedarkarmadillo said:

    For example brits are the only faction with an into the fog of war off map

    Don't OKW have the sector assault from Overwatch? I've used it a few times. The ability is a bit buggy though.

  • #7
    1 year ago
    thedarkarmadillothedarkar… Posts: 5,716
    @1ncendiary_Rounds not counting sector wides (or the abilities from ost encirclment as they are so damn special i guess) idr which commander it is but the brits can fire precision arty strike into the fog of war (on something like an emplacment gun or FRP for example)
  • #8
    1 year ago
    LazarusLazarus Posts: 4,006

    It's fine. Even though it doesn't completely cripple an enemy army and leave them totally defenseless, it forces them to either abandon the area or be in perpetual motion, or die. You're supposed to use it to force the enemy to shift while you take up favorable positions within the strike zone.

  • #9
    1 year ago
    _Aqua__Aqua_ Posts: 1,951
    edited August 2017

    @thedarkarmadillo said:
    not counting sector wides (or the abilities from ost encirclment as they are so damn special i guess) idr which commander it is but the brits can fire precision arty strike into the fog of war (on something like an emplacment gun or FRP for example)

    Arty Regiment's Concentrated Fire + Anvil Airburst shells. Its a weird ability, worthless without Anvil and probably the worst ability in the game with only one cannon, but dirty broken with Anvil since the airbursts have 100% accuracy instead of wide AoE for some reason.

    Anyways, arty cover isn't horrible for the reasons Laz has pointed out, but I do think it could be changed to have a defined role for a lower cost which would free up resources to actually use the artillery HQ (you know, in an ideal world where Relic doesn't leave absolutely huge chunks of their game in an utterly unusable state for 3+ years on end).

  • #10
    1 year ago
    LazarusLazarus Posts: 4,006
    edited August 2017

    Aqua said:
    (you know, in an ideal world where Relic doesn't leave absolutely huge chunks of their game in an utterly unusable state for 3+ years on end).

    M42 AT Gun :P

  • #11
    1 year ago
    _Aqua__Aqua_ Posts: 1,951
    edited August 2017

    @Lazarus said:
    M42 AT Gun :P

    RIP little buddy, we hardly knew you :'(

  • #12
    1 year ago
    company14u2company14… Posts: 572
    edited August 2017

    Currently
    Arty cover is either going to be op or up. Anyone can easily counter current arty cover by moving their units while in the circle. If you are extremely competitive and are not playing for fun, use sextons, landmattress, crocodiles, and commandos.

    Arty cover can never go back to the way it was, and it is not worth using while there are better options out there. It is not part of the meta and is not competitive anymore. Only use it if you are playing for fun.

  • #13
    1 year ago
    1ncendiary_Rounds1ncendiar… Posts: 798
    edited August 2017

    British 300muni abilities are a nightmare to balance. I totally agree with the above post. There will always be someone hating or loving the ability. These abilities should cost less and be more specialized instead of a decimate everything in a radius for x # of seconds kind of ability. Relic needs to give these off maps a bit more flavor.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

  • © SEGA. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the US Patent and Trademark Office. All other trademarks are the property of their respective owners.