was thinkin about a takin a looksy at relationship of reinforcement costs and the units to which they belong
as of now reinforcement costs are based on the unit cost and the number of models in the squad and divided in half
for example grens costing 240mp and having 4 models have a reinforcement cost of 0.5(240/4)=30
this seems like a good formula, until you look at EFA squads and soviet elite squads, using grens as a baseline we can compare rifles, whom are unarguably superior having a reinforcement cost of 0.5(280/5)=28
now despite being more durable, and flexible, rifles are actually cheaper per head than grens
similarly we can compare penals at 0.5(300/6)=25
this means not only do penals hit harder and take more punishment, but they are easier to replace as well....
now volks, 0.5(250/5)=25, still cheaper than grens, and on par with penals (lel)
i feel like here is where we are running into so much imbalance in our infantry game...
my proposal is as such: treat all non conscript and ostroppen squads as a 4 man squad for the sake of reinforcement
so the new values would be as follows:
to ME this seems more in line with performance. more expensive to get, more expensive to maintain to go with superior performance
if we were to also apply this to soviet team weapons (whom are cheaper still, due to the weapons themselves "costing" and thus the crew being cheaper) we can help normalize bleed and most importantly- give conscripts a role
allowing merge to remain allows the soviet to stem the bleed with merge and using cons as bullet magnets while specialist squads do their jobs, i dont believe merge would be too strong simply because of cons slightly larger squad size- those models will bring the offensive capability to max, but weaken the durability of the squad (making it more vulnerable to focus fire)
anyways thats what im thinking, thoughts?
It looks like you're new here. If you want to get involved, click one of these buttons!