[MAP CONTEST] Deluge Feedback Thread

3 years ago
Kyle_REKyle_RE Posts: 484 admin

This thread is for all feedback related to the map "Deluge" as part of Relic's 2v2 Map Making Contest. This map has made by a member of the community and they would LOVE of your feedback to help them iterate on and improve their map before the next submission deadline of the contest.

To subscribe to this and all contest maps, check out the 2v2 Map Making Contest Collection on the Steam Workshop.


  • #2
    3 years ago
    Andy_REAndy_RE Posts: 299 admin

    Thanks very much for participating in the 2v2 Map Making contest. Unfortunately, this map has not progressed into Round 4.

    In our second stage review we were more selective by using a stricter progression criteria. If your map hasn’t progressed, we just felt it might struggle to become a competitive automatch map. We had a lot of fun playing many of the excluded maps, some of which were very imaginative and could be great fun in custom games.

  • #3
    3 years ago
    Andy_REAndy_RE Posts: 299 admin


    Firstly this was genuinely an enjoyable map to play.

    The main issue was the train track/ gorge that runs through the center of the map. This feature was interesting and certainly made the map stand out while provided a unique map experience. However, it meant that the team that spawns on the southern side of the map had a more difficult approach to the central VP.

    The two bridges that traversed the gorge serve as the primary way of accessing the central VP for the southern team. Conversely, the team from the top VP has multiple approach angles, and as a result, has an easier time denying the other team access to this critical location. The two bridges can effectively become choke points for the Northern team to inflict heavy losses on the Southern team.

    This same issue also makes it slightly more difficult for the Southern team to access and hold manpower, although this issue is not as significant.

    Finally, in the Northern half of the map, some of the buildings feel a little too close together, and there were occasional issues with excessive unit occlusion in the more confined spaces of the map.

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