[MAP CONTEST] Elsenborn Feedback Thread

3 years ago
Kyle_REKyle_RE Posts: 484 admin

This thread is for all feedback related to the map "Elsenborn" as part of Relic's 2v2 Map Making Contest. This map has made by a member of the community and they would LOVE of your feedback to help them iterate on and improve their map before the next submission deadline of the contest.

To subscribe to this and all contest maps, check out the 2v2 Map Making Contest Collection on the Steam Workshop.


  • #2
    3 years ago

    1. The Visual look is good. There are a couple of interesting parts mostly on the outsides of the map.

    1. The western VP has haystack creating green cover. Not mirrored on the eastern side.
    2. Not a lot of reasons to fight in the middle until late game. The game may be split into two 1v1 matches on sides. Could swap Munition and Fuel points to drive fighting to the center. Having the cutoffs the in center may help as two teams could drive to one side + middle and take cutoffs. Thereby having two VPs and cutting supply for the enemy.
    3. A few points have cover objects that pull infantry out of the capture area.
    4. The north and south cutoffs have differing cover that both favor the north spawn.
    5. The hedgerow and ditch above the west munition point create an imbalance that favors the south spawn. Flanking will be easier and mortars can hide in yellow cover.

    1. The fog looks creates a sort of washed out look. Could possibly reduce it a little so it does not look so washed out.
    2. The middle area lacks some visual punch. Maybe add some buildings or other objects to create some visual interest.

    8/10 - The map looks like it would play very well with lots of flanking options. Could use some better visuals to take it to the next level.

  • #3
    3 years ago
    Andy_REAndy_RE Posts: 285 admin

    Congratulations! This map has passed Round 3 and is approved for the final iteration in Round 4.

    The updated map has been added to the 2v2 Map Making Contest Collection

    We encourage the community to give as much feedback as possible heading into this crucial final iteration period.

  • #4
    3 years ago
    Andy_REAndy_RE Posts: 285 admin

    Relic Feedback - Please seek additional feedback/validation from the community.

    The author has done a very good job of balancing this map. It is also well presented and has a desolate vibe to it.

    To be extremely picky, it seems that it takes a couple of seconds longer for the southern team to reach the eastern cutoff on the north side of the map, than it does for the other northern team to reach the equivalent cutoff.

  • #5
    3 years ago

    A snow map, sadly without the cold mechanic, it's such an underused feature. Victory and resource zones are well spaced, buildings are well thought out and there's some surprisingly good cover to play around with.

    There is a bit too many trees though, it felt like everywhere looked the same and it was hard to find my units as all areas looked the same. Maybe a few more cluttered tree areas and a few more open areas would help with that.

    The game crashed on this map, not sure if that's an issue with the map or just the game (it minimized and wouldn't allow me to get back in, giving me an error message a minute later).

    Overall a fun and interesting map.

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