[MAP CONTEST] Striking Eastern Scheldt Feedback Thread

#1
2 months ago
Kyle_REKyle_RE Posts: 402 admin
edited August 17 in Maps

This thread is for all feedback related to the map "Striking Eastern Scheldt" as part of Relic's 2v2 Map Making Contest. This map has made by a member of the community and they would LOVE of your feedback to help them iterate on and improve their map before the next submission deadline of the contest.

To subscribe to this and all contest maps, check out the 2v2 Map Making Contest Collection on the Steam Workshop.

Comments

  • #2
    2 months ago

    GOOD:
    1. Very cool visuals.
    2. A lot of detail.
    3. Attention was given to balance. Garrisons match and have matching sight blockers for flanking etc. Very well done.

    BAD:
    1. The middle water section does not give exact balance to the mirrored building north of it. Water side cannot get as close with mortars(especially emplacements), etc and the northern side is more protected.
    2. The four major lanes may create MG/Mortar spam where north may have a small advantage. Would suggest to remove the mid water and buildings to allow for a more open engagement area. But that water section looks so good!

    CHANGES:
    1. Are there multiple water sources? Will it lag?
    2. Move the Middle VP to between buildings to make harder to camp.
    3. Open the left side for better vehicle movement. Maybe remove that sexy train wreck :( Or make the water areas smaller so far left is wider.

    SCORE:
    8/10 - Its a nice change of pace but many people may veto it in its current state.

  • #3
    1 month ago
    Andy_REAndy_RE Posts: 51 admin

    Thanks very much for participating in the 2v2 Map Making contest. Unfortunately, this map has not progressed into Round 4.

    In our second stage review we were more selective by using a stricter progression criteria. If your map hasn’t progressed, we just felt it might struggle to become a competitive automatch map. We had a lot of fun playing many of the excluded maps, some of which were very imaginative and could be great fun in custom games.

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