The Lynx is currently a favorite unit among players atm. Rushing for this light tank has become somewhat of a meta.
The point of my post is that, this should not be allowed, and that major changes to need to made to remedy not only this issues but other issues plaguing the OKW faction.
First let's focus on the lynx; the problem is this units placement in the game. Currently it is being rushed for, and while it's fun to have an early, light weight tank, it hurts the factions end game. Originally the lynx was meant to be strong anti-infantry end-game light tank. Basically an ostwind or centaur with roughly 1/3 the health. A true glass cannon as it appeared late in the game. It's firepower could annihilate squads rather quickly, the trade off is that 2 shots from any medium or AT-gun would light it aflame. Pressuring the player's micro skills to keep the unit in one piece. It also gave the OKW a valuable weapon that they lacked, a strong, armored, (and i use the term "armored" relatively here) Anti-infantry platform. Look at the OKW's final tier building. Notice the redundancy in its selection? Instead of giving the player options, now it's just, "Two vehicles that fight tanks well, the third (the pz4) also fights tanks, but not as well as the other two." The lynx, needs to be returned to this final tier and have its fire-power increased. Otherwise we're just making the flaktrack obsolete. The flaktrack is the unit people should rush for, its downside is that is is made of paper. Ergo giving the lynx the title: " The Tiny tank of Terror" As dane would put it.
It would seem that the community is trying to turn the okw into a clone of the Ostheer, Which is another problem we must face...
The okw is a unique faction, as must be treated as so.
The mg34 the panzer4...neither of which perform above average, are both rather odd toppings to add to the okw. I would even go so far as to say this about the jad4 (but only due to personal bias because i see an awkward stug copy) The best way i could describe this would be street fighter clones; Ryu, Ken, Akuma...while they all have their strengths and weaknesses, they all do the same thing. The same here could be said about the jad4, only it does it slower and more awkwardly. You can argue that it has its "ability" and that is has a good punch, and while i wont deny that...its selection is right next to the FORMIDABLE Panther. We could go into more details about costs and whatnot, but i think you get what im trying to say.
My solution would be to remove these 3 units from the game, and increase the abilities of the lynx and puma. Giving the OKW light but formidable vehicles with the panther and KT in reserve, in case things get to heavy. Yes, These two units should be the battle units of the OKW. Now im not talking about major buffs, simply the one i mentioned with the lynx, which would be fine considering its timing would be around the time an EZ8 or jackson would show up. As for the Puma, it's almost good as is, though i think a slight increase in its' main guns range would help, as well as a minuscule price-drop in its fuel.
My final word here.........The changes the community has made; the change of removing shrecks from volks and giving them assault rifles...It fortifies what i was mentioning about hurting the lynx, (you dont need assualt rifles on volks when you have strong AI light tanks and obers (who also need work). These drastic changes, made to accommodate 4v4 games, often imbalance 1v1 games. As i've said in the past, "I know your intentions are good, and you mean to balance the game" But you're destabilizing a faction and leaving them in limbo with no direction. The OKW was once a solid shade rubik's cube...the community has jumbled it into chaos.