Guys, what do you think about a tanks without HP in CoH2? I mean penetration and armor system like on Men of War: Assault Squad game
I like it. Like the tanks in Battlefront : Combat Mission.
It's like COH2, but they have no hit points, only critical hits.
Besides "no hit points, only critical hits" - there must be not only critical hits, related to tank systems, like "main gun destroyed" or "lost tracks or wheels", but also ones, related to crew members - like "commander/gunner/loader/driver/gunner-radio operator killed/injured", eliminated by reinforcement (something like "the tank backs down to safe place, the reinforcing APC/truck moves it, "Reinforce" button appears in the tank's UI, the player clicks on it, and necessary number of models moves out of APC/truck and enters the tank") or healing (like "tank backs down, the crew goes out, and normal healing procedures take place, the healed crew goes back to the tank") for "$tank crew member$ killed/injured" respectively.
This along with switchable shells (implemented as a dropdown list in the tank's UI - like in mentioned "Men of War: Assault Squad/Assault Squad 2" instead of abilities) with historically authentic types of shells would greatly increase the immersion.
P.S. All the more so, that Relic tried to implement this in CoH2 - the remaiders can be found in the Mod Tools, and I even implemented them in my mod ("Summer 44", just FYI), but then removed them due to the sorry fact, that they could be only repaired, which looked a bit silly to me
It looks like you're new here. If you want to get involved, click one of these buttons!
© SEGA. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the US Patent and Trademark Office. All other trademarks are the property of their respective owners.