Panther in serious need of revision

#1
2 years ago
ReichsgardeReichsgar… Bad Tolz, Bayern, GermanyPosts: 121

Dear All,

I have been trying to use the Panther in the past 10 or 11 games as the Wehrmacht. As you may have correctly guessed, I am writing this topic to call attention to the sheer impracticability of using the Panther in a real game. As someone who loves using a wide variety of units in each match, it pains me to see that so few people use the Panther in 1 vs 1. I have briefly outlined the problems below:

  • It still costs too much to tech up to T4.
  • Panther takes up too many population points (18) for what it's worth.
  • Panther still lacks the fire rate it needs to handle multiple enemy tanks.

Given these problems, I ask that @Mr_Smith and his team give another look at the WM Panther.

OPTION 1

  • Lower the Panther population cost back to 16.
  • Keep the Panther as it is.

OPTION 2

  • Keep the Panther population cost at 18.
  • Further buff the Panther's fire rate by another 0.5 seconds for both lower and upper limits.
  • Restore the Vet 2 Armour bonus.

OPTION 3

  • Keep the Panther population cost at 18.
  • Increase the Panther's Vet 0 range to 55 and Vet 2 range to 60.
  • Increase the Panther's stationary accuracy for close/med/long ranges.

I believe that one of these options can make the Panther more relevant and an enticing option for many Axis players.

Thank you.

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