Do you guys every experiance of out play the enemy in front of their base.Then enemy press retreat and a few secend later their mg the just retreat just set up at the base and fire out to the cut off point.
For me the reward is like nothing.Let me explane to you.In order to flank the enemy mg in front of the base in need a lot of skill such as positioning timing and map awearness.
But the reward is very few.since enemy can press retreat to escape that well excecute flank and lose only few secend to reset up mg inside their base to fire out to protect cut off.
Or do you ever experiance raket wafer retreat?
In the late game german just camping 2 vp with raket and have some tank out to support it.
When you risk your tank or infantry to out play raket and force them to retreat it can just lose a few secend to retreat and can besetup again inside base ready to action again.
This system discourage tank assult because when you out play raket wafer and force it to retreat it can be setup again in base which mean if you all in your tank to try to kill a german tank even after you out play enemy at support already it is still have little chance of success.Since german tank need only few secend to drive to base secter to get in raket(which just retreat) wafer range support which mean double fire power.
So i would like to introduce "panic "debuff
This is buff is create to incourage flanking and skill armor assult.
Team weapon that just finish retreat will have reduce 50%accrucy and increase for 20 secend.
This change is create to reward skill play of player who can flank enemy infront of their base or well plan armor assult in enemy base secter.increase the time of enemy to respond to cut off play or tank all in after they retreat unit.