So currently, every single game played as Axis goes as follows: encounter British players, 5-7 minutes into the game the Vickers machine gun halftrack gets called in, and suddenly you are up against the British infantry vickers blob and or American riflemen vickers blob if they decide to share. Machine guns do little to no suppression and eventually get wiped because the blob is just too strong.
Additionally, the latest balance patch seems to have crippled a key component in the soviets' ability to punish blobbing players. Demo charges have been nerfed so badly. If people complained about how overpowered they were, they were probably getting their blobs blown up by demos left and right. Now demos are incredibly difficult to use to punish blobbing players since they are detected from a moderate range. In my opinion the entire point of the demo charge was to heavily punish a blobbing player.
Blobbing seems like it will never stop and its a major turn off for the game. The only time a machine gun is useful is against 2 squads at most, anything else and the machine needs to retreat or it dies to the blob.
Literally 90% of british players right now utilize an infantry section blob of 4-5 squads all condensed together, with 2 vickers machine guns per squad. The game is meant to at least be a battle that is back and forth with some counter attacks, comebacks, etc etc. Right now its blob mania.
The only positive side that I see from the latest balance patch was the changing of doctrines and some of the abilities of doctrines.....but there is a lot of work that needs to be done for the next balance patch, particularly with giving players an effective counter to players that blob within the first 10 minutes of the game.
Until then, staying off of company of heroes 2 to avoid the cancer that is blobbing.