Hi community, due to recent dmg nerf of stun nades I propose incr the stun length to compensate. Currently, the aprox. 1 sec stun is useless in tactical situations, and I feel that a longer stun would make more sense because this is the grenade's sole purpose, but what do you guys think?
Comments
THat would be great. Stun nades are worthless now since 1 sec doesn't do much in coh2.
longer stun is not ideal... adding a small rec acc debuff could be nice but anything that takes control away from the player is a big deal.
I think stun grenade should prevent retreat during its duration plus Receive Accuracy debuff with the duration of 1.5 to 2 seconds.
Actually lowering the DPS of the effected unit would be a much better debuff.
I like @Vipper 's idea. At the moment I wonder if it's even worth throwing (limiting your own dps for that split throwing animation second).
Lol I only skimmed through briefly. But yes, you both are very clever boys!
I think you could do a 50% debuff of one, or maybe 25% of each if you take the double route. Then increase the duration
But for the love of God whatever we do, make sure it can't be bugged to be a permanent debuff and test it *once*
Nonsense. A permanent, stackable debuff is the least the grenade should do! Eventually, if you stack it high enough the enemies accuracy would become a negative value and its shots would start healing your squad. Sounds like the only reasonable option to me.
> @Lazarus said:
> But for the love of God whatever we do, make sure it can't be bugged to be a permanent debuff and test it once
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> Nonsense. A permanent, stackable debuff is the least the grenade should do! Eventually, if you stack it high enough the enemies accuracy would become a negative value and its shots would start healing your squad. Sounds like the only reasonable option to me.
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