I would like to propse the new commander for upcoming update (sry for my eng)
0 CP- Flamethrowers for Penal batalions.
Unique and strong, this ability should boost early game assaults, give SU trump against early spam. Also, once purchased, lock anti armor package.
2 CP- HM-38 120mm Mortar.
Mortar provides necessary help while storming enemy positions. Destroys MG 42 nests or blind them with smoke and force enemy infantry out of heavy cover.
4 CP- Allied Supply Drop (I like to write ,,tank desant'' but there is no such aviable ).
Allow to spend ammunition to build tanks, but cost, risk and time enforce thoughtful use.
8 CP- Mark Target (or CP- 12 IL-2 Sturmovik Attacks).
Both allow to spend ammunition in late game and provide very good support, but mark target benefits against heavy armor, which can snipe down or drown Allies tanks.
13 CP- IS-2 Heavy Tank.
Comes earlier and fills a different role than ISU-152, thats why i decided to choose it. Good armor allow to tear apart heavy resistance like PaKs and bunkers, while maintaining good anti tank properties.
Overall, new tactic give us access to brutal start, encourage player to push forward in early game, rely on standard reinforcements and abilities in mid game while unrest full potential in later stages. This fills the gap that Union has in early and later game, yet retains the agressive character plus gives old, but new, unique, flamethrower and combination of IS-2, Mark Target, fuel drop and HM-38 Mortar unseen before. Thanks for reading.
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