Playing recent games, i've decided to start this thread.
Although the roots of the problem were visible even before the release, at the moment it can be stated with certainty: Soviets are useless and not combat capable.
Problems begin from the very beginning of the game. At the moment when the Axis launches engineering groups with submachine guns that allow them to destroy the Allies in close combat with the highest efficiency, Soviets can put on the battlefield ineffective, although numerous Conscripts or completely useless Combat Engineers.
In the early versions of the game, the Combat Engineers were an extremely weak unit, but they had a useful, albeit expensive, ability. The demolishion charge allowed the destruction of the German infantry blobs, which are the main infantry strategy of the Axis (yes, using the shooting crowd with expensive weapons is "a strategy"). The use of TM-30 and demolishion charge was essentially the only solution that allowed the destruction of blobs, as machine guns only suppressed Panzergrenadiers and Pioneers, allowing them to retreat and return immediately. Although the charge charge was effective, it was still expensive and its use was risky.
After the aforementioned explosives became visible, it lost all sense. Developers offer to "destroy obstacles." What obstacles are worth using 65 ammunition? And the British for some reason can simply "destroy obstacles" without spending anything.
While Wehrmach can deploy HMG from the early game, Soviets need to build Tier building first. However, only with first two buildings Soviets still can do win the game.
While Soviets coming to the T3 vehicles, they are already outdated and mostly useless. M5 with FLAK is too fragile to be used, T-70 is generally weak and SU-7 is the only more or less competable vehicle. In T4 Katyashas are absolutely worse then Raketens and PWerfers, they literally fail to kill anybody and do not supress. T-34 is weak in comparison to Panthers, and the only way to make it good is to pick T-34-85 commander. SU-85 is also the only unit which can do smth.
Maybe commanders' units can improve the situation? Don't worry, it isn't about the Soviets. Guardsmen' PTRS can tackle only low-tire vehicles, DP-28 is incomparable to MG43, and Guards' grenade is basically dealing no Damge to inf. At the same time Axis tier infantry have an acces to Panzersrecks, MG43 and have extremely powerful grenades, which are killing at least 2 men at enemy squad, and sometimes can wipe Fire support team out. Maybe Assault Squads are good enough? Nah, they cos 390 per squad and now have joint cooldown for frags and smokes. While previously it was high-priced but effective infantry against crew and enemy inf (do you remember how it used to be? Throwing smoke, throwing frag, assaulting in CQB), now they either have chance to deal damage, either have chance to avoid supression. Awesome, isn't it?
Coming to tanks, all lines of KV are more or less armored, but weak guns make them basically useless. IS-2 is not that bad, but in comaprison with both OKW and Wehrmacht Tigers it doesn't works well.
To conclude, the only way to win for Soviets is to wipe Axis out at the T1-T2 buidings, because Penals and Fire support are more or less adequate to their prices. If you aren't succeded... Well, probably you can resist somehow with SU-85 and ISU-152, but it only have sense if you got a lot of winning points at the first combat phase.
P. S. I have the feeling that when Relics will check this post, they'll decrease effectiveness of Soviet AT and support. Just to keep harmony and balance.
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