halftrack ir searchlight UHU

#1
3 months ago
Hi guys !

(Sorry for my bad english)

I am not happy about life of halftrack sdkfz 251 20 ir searchlight UHU.

For kill it , we need 2 or 3 shot.
I think 1 shot like katiusha/panzerwerfer/stuka-halftrack is a good thing.

I explain.
1- for his low price.
2- for his importance IG.
3- impossibilty To kill it in quick attack , similar To kill a panzerwerfer/katiush etc etc
(Just Kill and back quickly).

Yes he can't shot , but he can show movement from enemies and it's free!
Best reco ever!
And ieg-mortar can shot when enemy are see !

Thanks for read !

Comments

  • #2
    2 months ago
    38Lightning38Lightni… Posts: 107
    I'magin if allies had the same infrared technology. The way it worked in Actuality was like a double edge sword. Allies used the same tech and could easily pinpoint the enemy locations that were using infrared because the light stood out like a sore thumb.

    In game it is cheap permentant and no drawbacks.
  • #3
    2 months ago
    C3ToothC3Tooth Posts: 211

    I think there should be some fee adding to it, something like Ammo upkeep -5 per min, or take 20ammo to make it activate for 1min ect, any kind of cost should work.
    Also, please remove both infractionHT & Valentine ability to share the view for their team mate. At least force players to have communicate about where the enemies are

  • #4
    2 months ago
    jamesjames Posts: 24
    edited January 6

    @C3Tooth a dit : take 20ammo to make it activate for 1min ect, any kind of cost should work.

    +1
    or place it in commander.

  • #5
    2 months ago
    XlossXloss Posts: 235

    It should be timed ability like recon planes, Not free perma Map HACK. The range it has and its utility, gives very strong synergy with STUKA, Lefh and Pazerwerfer. It gets free wipes in Fog of War for doing nothing.

    While other abilities like Mortar/Rifleman flare(Lock behind a Commander) got very limited area of vision and range.

  • #6
    1 month ago
    jakejake Posts: 9

    if you got t1 you will bleed from mg and at spamm late game so its an utility sure its somewhat op but you still need t2 if you wanna use stukas,leigs take more time to fire and dont pack a good punch you can have wallhacks but soon as you fire with the stuka brits gonna pop in the counter barrage and if you arent quick to dodge then you just gave them mp and fuel the other thing is recon planes son as a reon plane spots it you gonna know you are somewhat dead cuz infantry blob will push or they arty the fuck out of you

  • #7
    1 month ago
    DarjeelingMK7Darjeelin… Posts: 221
    edited February 18
    > @jake said:
    > if you got t1 you will bleed from mg and at spamm late game so its an utility sure its somewhat op but you still need t2 if you wanna use stukas,leigs take more time to fire and dont pack a good punch you can have wallhacks but soon as you fire with the stuka brits gonna pop in the counter barrage and if you arent quick to dodge then you just gave them mp and fuel the other thing is recon planes son as a reon plane spots it you gonna know you are somewhat dead cuz infantry blob will push or they arty the fuck out of you

    OKW is suffering least from blees because Volk is cheap and cost efficiency. So, Unless you spam stum, OKW will not bleed more than alies in infantry combat. At leat untill your opponent invest a lot of fuel and mini in weapons upgrade for their inf.

    For viker spam, if you cant flank a vicker with 2 volk and flame nade then you should improve your mirco fist. At stat of the game, the second volk always come faster than the secon vicker and A stum behind the vicker mean death for that viker.

    Chose between IRHT and stuka is a tactical decision required calculations. You cant hope to get 1 building and have everything you need.

    About counter battery, if you left your stuka unmove and lost it that way then it is your false. Stuka's barrage shoot very fast so you can relocate very quickly. The same is true for brit and us when lost sexton or priest due to LEFH counter battery mode. Not to mention sexton and priest's barrage take more time to fire and counter shell from LEFH always come before they finish the slavo.

    Anyways.

    Brit dont have recon come together with arty so their team have to communicate and work together. In that case, teamwork = win.
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