i decided to come back to playing this game after at least half a year off. certain things have changed, others have not.
one thing that has changed is that im unable to find the CoH2 unit stats webpage to properly do my homework these days.
anyway, topic at hand. this is not an early game problem, but a late game one.
I dont think that MGs do their job properly in late game, at least for 4v4 matches. i think we have all seen it happen. you put down an MG, an enemy runs in to its fire, the MG keeps shooting, the enemy doesnt get suppressed, they then eventually lob a grenade and get suppressed and laughs as you are forced to retreat. this is specially true with volksgrenadiers that have flame grenades.
Large groups of infantry with upgrade weapons are allowed to run amok on the battlefield, and the one unit everyone has access to, the MG, often does a pisspoor job at actually suppressing those units. while i have seen this happen on the MG42, i see it as less of a problem since it seemingly suppresses faster (i can be wrong, but again, i cant find the webpage to confirm) than the maxim. while using rocket trucks or rocket halftracks, they are less useful if the enemy does not blob. using large infantry groups does not mean you blob, and thus i wanted to turn to MGs rather than rocket trucks.
Using a maxim in a late 4v4 game seem almost pointless, as veterency soldiers will wade through your MG fire, and kill or force you to retreat.
I have 2 scenarios that happened during 2 different games.
i have the glorious DSHK (which should suppress faster than maxims, again, unconfirmed) protect a victory point. a lazy blob thats not being micro'ed at all, of 3 veterancy volksgrenadiers, runs in. not from the side, but from the far end. they get shot at, for close to 3-4 seconds before 2 of them (oddly not all 3) gets suppressed. the last guy threw a flame grenade, i was forced to retreat.
2 veterency wehrmacht grenadiers runs in, blobbed at a victory point. i have 2 Maxims shooting at them. yet they manage to run in, and crawl up to the point where one of my Maxims were in grenade range (grenade range in suppressed state). they only managed to pin them just before they could shoot off a grenade.
the problem with 4v4 games is that its easy to gain veterency for infantry, like volksgrenadiers (who are too good for their price), grenadiers, Tommies, riflemen, and all those great infantry. they are mobile, they deal good damage. meaning, with veterency they gain resistence to suppression.
on the other hand, you rarely see an MG thats rank 2 and above. hell, they rarely get beyond rank 1. but at rank 1, you dont gain suppression increase i believe. the reason for this lack of rank is that they constantly die to infantry fire/grenades, stukas, what ever artillery this game can throw at you. and in a 4v4 game thats a lot.
you're supposed to use MGs to punish large infantry groups, yet seemingly MGs dont do their job. infantry just run amok never the less, and the only purpose your MG has is to get a grenade to the face, or worse.
i dont think infantry should get suppression resistence as they gain veterency. why would they even do that? if they run in blindly and get MG'd, thats on them. they didnt scout the battlefield before hand.
Why does non veterency MG's, specially the maxim, have to be so terrible against veterency infantry? MGs are supposed to be a direct counter to large infantry groups, yet it cant even deal with them. i dont need MGs to deal a ton of damage, i just need them to suppress the enemy, but they rarely do that and when they do, i could have gone to the bathroom before the suppression started to kick in.
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