Well, I have finished my reviews of the new commander proposals. I will not be compiling any hypothetical doctrines for the OKW and the US factions because, there wasn't any real consensus with the OKW and there weren't enough proposals for the US. I had a lot of fun doing the reviews; there were lots of great ideas in all the threads. Congratulations go to those who made my lists and apologies go to those who didn't. I don't want the players who didn't make the cut to feel left out so, I'll start a new thread that I hope will be more inclusive.
The question I'll ask is this:
If you could have ONE new ability added to the game, what would it be?
Note: The question is limited to 1 new doctrinal ability (no units allowed) for 1 faction only.
This is partly to save space and time but, it's mostly to force players to really think about what they are suggesting. If you only get one, you're more likely to be careful and create something really useful. There were lots of good ideas in the new commander threads but, when you think about some of them, it appears as though they would have only a small impact on the game. They come across as someone's pet idea, which they think sounds great but which they haven't thought all the way through. I want to limit this to just one idea that will have a big impact on the way a faction plays.
Let me give you an example:
Veteran Squad Leaders for the Soviet faction
The Engineers are basically the same, they just get one more man. The Conscripts stay the same but, the Guardsman has all the characteristics of a Guards Infantry model and the Conscripts retain 1 slot for weapons pick-up. Penals become a very potent anti-infantry unit but, it's at the expense of having no AT ability.
This ability could not appear with any conscript upgrades in the doctrine which contains it but, it could be paired with the specialist infantry units. The ability is an upgrade so, players can choose whether to use it and which units will receive it. It would be a low CP (0 or 1) ability so, players would have access to it early in the game. However, I believe it would increase the utility of the core infantry in a durable way, allowing them to maintain their presence on the battlefield throughout the game.
This isn't necessarily the best idea I can find but, I have given it a lot of thought and I think it would have a big impact on Soviet infantry tactics. Now I'd like to see what other people think.
What is your choice?