British fortifications VS germans

#1
6 days ago

Im not very old player nor very experienced in this game. But i feel like British fortifications are very overpowered. Wermacht doesn't get anything at the beginning of the battle to deal with such fortifications, you have to wait long until you can get any closer. Nor wermacht gets it's own fortifications. Plus russian t60 vs small armored car is unfair. How you guys deal with it? I think british fortifications should be delayed longer, because it is too OP at the begining of battle

Comments

  • #2
    3 days ago
    SlayerSlayer Posts: 96
    edited February 15
    Engineer with flamer
    Halftrack with flamer
    Scoutcar, 2 of them eat mortarpit alive.

    Bofors are harder to kill but you can out two mortars on attack ground on them, but it will take a while. Pak40 is good: it's range is longer than most things, so just have it attack ground as well.

    Best thing is the fortifications can't move, so while you build up tanks which can deal with them, you cap the rest of the map where there are no fortifications.
  • #3
    2 days ago
    jakejake Posts: 9

    dont forget the sim city combined with early vickers spamm and mortar pit surely its counterable but if you manage ot survive, and get a mortar or a leig to smoke it well you have 2 options there 1 you push it and he calls in arty you still get fucked 2 he gonna show his armour out and will fuck up your squads and dish out more bofors with pits in 4v4 you will bleed from the 4 man britt vicker spamm at early game and boi if you manage to survive you will meet with those bofors+breen tommies

  • #4
    2 days ago
    wygekaswygekas Posts: 2
    edited February 17

    Tactic with pak to fire ground is interesting. But frankly nobody builds mortars alone without AAA or few ATs which makes advance with tanks next to impossible. The only option i mostly use is big ass arty which commander provides but by the time i get that arty sometimes game is already lost/ or resources spent to stop advance of enemy

  • #5
    2 days ago

    I played yesterday as OKW (because it the only the compatible Axis faction) and there was nothing I could do against a Brit. The Guy spammed 2 or 3 Vickers HMG to cover the whole map in the beginning than he started building a bofor than motar emplacement.

    I tried to counter them with mortar but it was useless. It hardly did enough damage and there is not a clear way or a definition of "countering" british emplacements. The Men manning both of them are invincible, compared to every other emplacement like Pak43, the infantry can die. They are like modern warfare emplacements where only the robots do the job.

    I tried even using Puma (not best choice but really the best choice early-mid game) was counter by a AEC MK.III Armored Car, which is way better since it also shreds infantry. What is there that I can counter with? Stuka Half Track is terrible against emplacements. Brit faction is simply better in every way. They have Arty from base call in for 40 ammo, that shreds whatever emplacements I have. If axis had something like that, at least that would be something to counter them.

    Imagine a game with Brit vs Brit. They definitely can counter each other, because they can use "Coordinated Fire" which shreds holding points. As OKW, a well emplaced "Coordinated Fire" on BASE/HQ takes away 3/4 of its health. Insane right?

    Seriously needs changing that infantry can be inflicted in the emplacement. Then there is a possibility to counter them. Now it is simply impossible since they are just too powerful early-mid game. Only late game when you have tanks, that is the only way I see it but usually nobody makes it due to its superiority. If I want to counter them I would have to go for Artillery which comes 8CP, but it is too late by then.

    This needs adjustments. Does anyone have any other ideas or opinions? I am keen on what must be said for this matter!

  • #6
    1 day ago
    > @Balanced_Gamer said:
    > I played yesterday as OKW (because it the only the compatible Axis faction) and there was nothing I could do against a Brit. The Guy spammed 2 or 3 Vickers HMG to cover the whole map in the beginning than he started building a bofor than motar emplacement.
    >
    > I tried to counter them with mortar but it was useless. It hardly did enough damage and there is not a clear way or a definition of "countering" british emplacements. The Men manning both of them are invincible, compared to every other emplacement like Pak43, the infantry can die. They are like modern warfare emplacements where only the robots do the job.
    >
    > I tried even using Puma (not best choice but really the best choice early-mid game) was counter by a AEC MK.III Armored Car, which is way better since it also shreds infantry. What is there that I can counter with? Stuka Half Track is terrible against emplacements. Brit faction is simply better in every way. They have Arty from base call in for 40 ammo, that shreds whatever emplacements I have. If axis had something like that, at least that would be something to counter them.
    >
    > Imagine a game with Brit vs Brit. They definitely can counter each other, because they can use "Coordinated Fire" which shreds holding points. As OKW, a well emplaced "Coordinated Fire" on BASE/HQ takes away 3/4 of its health. Insane right?
    >
    > Seriously needs changing that infantry can be inflicted in the emplacement. Then there is a possibility to counter them. Now it is simply impossible since they are just too powerful early-mid game. Only late game when you have tanks, that is the only way I see it but usually nobody makes it due to its superiority. If I want to counter them I would have to go for Artillery which comes 8CP, but it is too late by then.
    >
    > This needs adjustments. Does anyone have any other ideas or opinions? I am keen on what must be said for this matter!

    You must did some thing wrong here. OKW have more man and weapons at the fist engagement of the game. Try not to blob all in fron the vicker. With 2 volk and flame nade, you can flank the vicker.

    Brit need time to set up emplacement, the bofos come at about minte 5, you have time to stop this happens. With OKW you should push non stop and not give your opportunity to build up.

    If brit get Bofors, they cant have AEC anymore so puma will work.


    Try fire storm doctrin, emplacement take lot of dmg from fire. Smoke the bofor then toss a flame nade in. If it brace, you can charge in or hit again when it brake the brace.

    For the coordinate fire, if you let brit get sight on your HQ then it is a part of your false and tommy's flare need a squad to move in to work so can be prevented.

    In late game, LEFH 18 counter emplacement very hard. You jusst need to hold 1 VP and wait. with 1 VP in hand, you cant lose before you get LEFH. If you cant hold event 1 VP then you will lost in any way.
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