It is no surprise to anyone how strong the Axis factions are towards their counterparts.
It is like if the game developers were simply Axis lovers, starting with Veterancy, Axis units get better combat effectiveness since their first level up, in contrast to the useless "buffs" their enemies get on V1. Soviets as the best example. Giving the Axis an advantage on infantry confrontation.
-Axis infantry will level up Veterancy even as they FLEE to base avoiding shots (WTF)
-Very early cost efficient infantry
-Anti-tank rocket launchers (unskilled) do way too much damage against Allied armor (take into consideration Allied tanks have LESS armor) and this anti-tank oriented infantry are even great against infantry? REALLY? Late game blob spam and they resist quite reasonable to mg suppression
-Mortars have far better accuracy
-Deployable buildings anywhere on the map so they get free resources? Very early into the game OBKW
-Tanks (really) these are the best option for "I'm getting wrecked 90% of the game 80 to 450- and then suddenly I get almost unkillable and unskilled tanks to change the game entirely for the past 50 minutes. Unreasonable.
-Not great anti-tank units especially the Soviets armor pen. (WTF) and requires you to get close to them in the case of infantry.
-Veterancy? early game joke
-You have to totally dominate the map since the start of the game or they will rush overpowered tanks giving you no chance of making a comeback "Something highly more in Axis favor when losing"
-Even when you invest all your effort on barely making mistakes, the game will allow the Axis to have a high chance on making a comeback, something that rarely happens for the Allies; Check surrender stats on the database.
As a player who has been playing a lot of strategy games among some other categories, I must grant Company of Heroes 2 the award for the most unbalanced game on present time, and for what I've read on numerous forums from different wéb pages, it has been like this for years.
Patch notes: So through the years they seemed to have nerfed some allied units and buffed some axis units and vice-versa, however, they don't seem to have a track of all of these. As for example, the T-70 mg damage got nerfed years ago, but some enemy infantry units got buffed! so it sank the chance of fighting back fairly, among some other details I've noticed from reading patches notes deeply.
Lastly, to close my point I've been playing this game daily for 2 months because I totally fell in love with it, however, is unreal how error permissive it is with one side, then the other.
Axis player losing: Your faction is very bad . . . Nope, we just have more squishy time-consuming tanks and infantry that require skill to kill something entirely.