Soviets: defensive doctrine (Community)

#1
1 year ago

In the last major patch, Defensive doctrine (Community) for german side was vastly improved by allowing it to construct concrete bunkers and deploy the most powerful units in the game, the fearsome osttruppen.

i feel like this doctrine should be rebalanced, since the german defensive doc now gets a bunch of benefits like trenches and concrete bunkers for one 'ability' slot. tank traps should go in the same slot as the anti-personnel mines.

new unit: raw recruits - 8 man squad that's about as effective as osttruppen, but not quite. cheaper too. designed to crew weapons teams and provide extra minor firepower in a defensive position.

Comments

  • #2
    10 months ago
    FaxFax Posts: 93

    I think this doctrine can use a rework indeed, for example OKW Overwatch also has 3 passives in 1 slot, OST defensive doctrine also has trenches and concrete bunkers as mentioned.

    This doctrine feels weak right now I haven't seen anyone play it in the whole time I've been playing CoH2

    My suggestions are the follwing:

    1st slot can be worked as PMD Anti personnel mine or Light anti vehicle mine, either one or the other with Tank Traps and probably Booby Trap or Scorched Earth Policy included

    DSHK is ok
    120mm Mortar is ok

    The 45mm is meh and falls off mid-late game, prob a switch to anti tank hunter ambush tactics (from Tank Hunter doctrine) or at least AT ambush camo. (or maybe something more original or unique since OST defensive doc has bunkers which any other doctrine doesn't really have)

    Last slot can be either a heavy tank like ISU-152/KV1 or maybe an strong Airstrike like IL-2 that can attack infantry and vehicles within an area (loiter) to guard or protect an area from a push

    Those are my suggestions but indeed this doctrine needs a rework!

  • #3
    9 months ago
    RoastinGhostRoastinGh… Posts: 27
    edited August 2019

    I'm always looking for an excuse to post my Defensive Tactics rework-
    2 HM-38
    2 M-42
    3 Defensive Construction (PMD-6, Tank Traps, DShK Bunker)
    5 Conscript Repair or 3 Booby Trap
    12 Anti-Tank Overwatch Artillery

  • #4
    9 months ago
    C3ToothC3Tooth Posts: 809
    This doc, I loved it in 2013. When each tier1 and 2 cost 50fuel, go for tier1 then pick this doc. It will fill up your tier2 need.

    Today, this doc is no more needed since Dshk and 120mm nerf. Picking Tier1 and 2 isnt a deadly choice now. And when you compare this commander to Okw heavy fortification, this commander is weaker in miles.
  • #5
    9 months ago
    FaxFax Posts: 93

    @C3Tooth said:
    This doc, I loved it in 2013. When each tier1 and 2 cost 50fuel, go for tier1 then pick this doc. It will fill up your tier2 need.

    Today, this doc is no more needed since Dshk and 120mm nerf. Picking Tier1 and 2 isnt a deadly choice now. And when you compare this commander to Okw heavy fortification, this commander is weaker in miles.

    Yes specially because of the strong AT PAK43 and Zeroing arty which is mostly used offensively and is quite deadly to anything within the radius not just infantry or tanks in specific...

    I always thought this doctrine could use a strong AT like a PAK43 equivalent that is immobile but strong to fend off enemy tanks... the problem is with that and SU85 vision combo, it would be a bit broken, but I have always thought it would be a nice bonus specially against heavy armor doctrines since allied tanks are weaker

    I was just thinking that ISU-152 could have a similar ability like Hull-Down in which HE rounds would be disabled but it would have a bit of increased sight range in a cone infront of it and would fire stronger AP rounds (not as much as PAK43 but a bit better than current AP damage) that can also go through walls... of course the tank would be immobile and take a bit to immobilize and setup (again, just like hull-down is)

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