Please report any bugs you see as a result of the update here.
We will work to resolve them in coming hotfixes.
Face skin and skin of the body has a different color + a person is in fact the Defensive tactics community of the Soviet Union, it is a bug, or is it not paratroopers and Sabotage and reconnaissance group?
The new Soviet commander have a is too big a star is not normal, it looks "lost, scared and completely out of it". All new commanders differ from the existing ones (there is no faded effect of photos, there is no "noise" and they have distorted faces).
Excuse me, but my commander what I did in photoshop + the ability of those paratrp look more pleasant than the Soviet commander and the "face layer".
Tried a custom game after updating. Selected OKW, the game crashed while loading the map, black screen on computer. Restarted the computer and then it shows on Steam that COH2 is not installed.
When the 251 halftrack enters observation mode (strategic reserves), it acts as a forward retreat point. When leaving observation mode, units retreat to base as normal. Don't know if this was an undocumented change or a bug.
British tommies can't build trenches (they don't have an option to do so)
British faction can no longer build trenches. I don't think this was intended as I don't see it in the change log.
I noticed a weird graphical glitch in regards to US fighting positions. When the MG upgrade is completed, the mounted MG appears in the fighting position but the gunner is now missing, which makes for a hilarious case of unmanned MG fighting positions that now automatically attack enemies within range.
The Tiger I from the OKW's Grand Offensive doctrine is lacking unit voice lines and is unaffected by custom vehicle skins (I'm not sure if this is unavoidable or intended).
In addition, OKW Obersoldaten upgraded with the Infrared StG package still have that ridiculous standing T-pose when they're killed.
Airborne Guards are not getting Paradropped or firing Smoke before landing.
1) Soviet desatnik as it is not really. I thought they can make a landing on parachutes, and we get the landing of the building!!! But not all maps with houses where you can drop them off. For example Wood, Mountains and others.
I would like to have corrected the Soviet Paratroopers.
2) DsHK Paradrop = I see no reason to use it to deliver DShK-38.
better replace it with an IL-2 scout.
3) IL-2 Rocket Strafe = I would not say that the very poor ability of IL-2 Missile attack, but weak damage on equipment. Better to do is to set a target and he'll destroy it for 100 ammo I'm against. Better 80 ammo - from-for weak damage on technology
Paracaidistas soviéticos: dice claramente, envía paracaidistas por aire, luego aparece caminando en una esquina del mapa. .-. ¿No había presupuesto para los aviones? xd
Los soldados soviéticos también aparecen con los brazos abiertos y el arma levitando.
(Soviet paratroopers: clearly says, sends paratroopers by air, then appears walking in a corner of the map. .-. There was no budget for airplanes? xd
Soviet soldiers also appear with open arms and the levitating weapon.)
(Советские десантники: ясно говорит, отправляет десантников по воздуху, затем появляется идущий в углу карты. .-. Не было бюджета на самолеты? XD
Советские солдаты также появляются с распростертыми объятиями и левитирующим оружием.)
Panzerfusilier cant build teller anymore
1.) T70 recon-mode does not work, no extended view unit becomes invisible!
2,) Merging engineer with conscript flamethrower move over to a 6 men conscript. (engineer lost).
The 251 acts as a forward retreat when in observation mode. If this is an intended change: awesome!
If this is a bug: please don't fix it =D
1) No description of the reinforce of the new unit.
2) No camouflage of new units.
3) The same hotkey is assigned to two different functions (F for the flamethrower and explosive charge)
The USF are out of control , the echelon grenade launcher is utterly broken its damage must be bugged as its destroying everything on mass with 2 or 3 squads early game.
Plus, 251 Halftrack is working as a retreat point. Either adding a 2-min cooldown to the ability, or removing this feature is needed.
British Tommies do not have the option for building trenches.
RAZOR WIRE/TANK TRAPS NOT BLOCKING INFANTRY OR VEHICLES
The 251 halftrack vet 1 can capture point when it in observation mode
M20 Utility Car has corrupt description
M1 57mm AT has corrupt description
Entrenching Tools for Wehrmacht has corrupt description
My language is English. Pls fix them. Ty
When you replenish the paratroopers at the expense of recruits detachment paratroopers turns out to be without weapons. Also, when the penalties take the dropped weapon (PPSH), they find themselves without weapons.
When engineers pick up a dropped weapon, they lose a flamethrower/mine-detector.
4) Wrong picture, it should not be crossed out.
The 251 observation post acts as a forward retreat point. Needs to be fixed
No camouflage on OKW Tiger
For OKW grand offensive doctrine, when having no skins equipped the Tiger comes out with blue camo (similar to 221/3). When skins are equipped, it comes with the default beige color.
Please let them function as they were meant to be.
The amazing purpose of this unit was to finally allow the Soviet Union to have a doctrinal smoke ability and the fact that they were allowed to land anywhere on the map.
Also adding a cooldown on the grenade is not quite fair at all, because the smoke will warn the enemy that they are about to land on that exact spot of the map.
So please don't leave them forgotten and with totally different functionality than how they were meant to work.
Shock Troops grenades (Frag and Smoke grenade) were supposed to work simultaneously and look at them now
Both Ordered List and Unordered List are not working properly.
Commander UI Design
Feels weird, weak to represent Airborne tactics and ends up looking afraid.
Handbreak command does not work for the M5 halftrack unit.
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