New patch has arrived, and frankly I am quite happy for what has come out of it ( although having 5-6 months of development and making some really predictable mistakes like Tiger Rush with 0 Point requirements was really, really, ridiculous ) there are some things that you guys haven't even taken into NOTE* that are permanently taking their toll here (especially in bigger matchups, eg. 3v3 and 4v4)
But, without further due, lets get to the fun part (all these things have been pre-tested)
Biggest Issue, which from all the research I've done, somehow managed to skip almost 2 3 years of patch balancing and is currently STEAMROLLING on all logical and balanced* tactics, would most certainly be a......
Small prologue: This unit, aside for ridiculously low price and pop cap, is considered a commander specific unit with 0 Point Requirements ( I think its time we remove this? ) which, in current meta, can ''Tactically'' outperform almost all other tanks, with such specific stats and traits ( for easier explanation I've also tested T34 85 on customs vs some other more famous and expensive tanks, and results were, if nothing else, extremely shocking )
Altrought its considered an upgrade over regular T34 76, it has almost same uses, but with massively oversimplified use due to stats increases
**T34 85 **
-Literally only con is that it has slightly shorter range than Panther
Now with all things considered, how is this fair? To have a call in ''Medium Tank'' that can outperform and out price all tanks in game? I've had effort of combining multiple allies from Discord and test-run this tank in comparison, and not a single tank (both allies and Axis ) was able to either directly duel him, or on even / un-even fights outmanouver it ( while also taking the price differences into note, some occasions I was even able to acquire 2 of these before they could even get near their 2nd tank )
Quite literally, T34 85 slipped behind all the balance* updates and changes, leading to some really troublesome and lets say... Predictable game outcomes, both on later and higher ladders, and not even going to comment how it feels for some of my newbie friends on lower ladders that find : T34 85 the MOST COMMON russian tactic nowadays, even making players abuse it being extremely cocky and arrogant ( which is more of a personality issue in my opinion... But we are here to talk why it is so Abusive tank atm)
Now, how to fix this?
Tank limitations = Max 2?
Stat Changes = Highly prefferable and recommendable to reduce combined spam tactics ( aka, building these 2 tanks and only 2 more units types )
Commander Points = 8 ?
-Now I am aware this is slight long shot, but for a tank that costs 450/490 Manpower, and 185 Fuel (which is damn much for Wehr and OKW, and if purchased, for a long time you wont see anything that has TANK in the name) and 18 pop ( damn )
This Panther tank has came to such un-useful position in CoH2 that , unless enemy specifically makes a mistake and lets enemy get 2 or 3 of them( if they can ever muster enough fuel for them), they only need to get AT guns and maybe 1-2 specialized AT gun to counter them, since Panthers are lategame considered Paper with more Health , and mediocre AT gun, which need long repair time...
Generally, I find from my long gaming experience, Panthers to be the Most Specialized and Flanking Medium / Cruiser tank with only singular Anti-Tank purpose, while also they have gotten a tuning down in last years patch, while also being the most expensive tank and LEAST PERFORMING tank for their price
I am open to all suggestions on this thread, but the thing is, THIS NEEDS to get Balanced as soon as possible!!!!
ARTILLERY SPAM PRICE Issues (Big issue on 3v3 and 4v4)
Now, just to kick-off the idea here, why would Land Stuka cost 100 fuel and be a halftrack ( can be destroyed by arty without a problem) or Katyusha 85 fuel, when you can just call in a Mobile Artillery unit on 4v4 or 3v3 will do so much more, and award you with feeling of outplay?
For starters, I don't want to provoke any hate, since in case of Brits, Sexton is the 1 commander specific Artillery unit, but why is it so common that it is in Every Single Loadout?
-For a hefty price of 375 Man, 90 Fuel (lovely price...) and 14 pop, you get a Mobile Artillery unit who cannot be killed (unless extremely unlucky ) by enemy arty
Now this is a BEAST among mobile artillery, and massively outperforming both stationary, and even Heavy Stationary ( Yeah I'm reffering to B-4)
Now I know what you will say, how can I look forward to this patch update circle if I have a grudge on Calliope? Tbh, I am quite happy that calliope got brought back into game, but on 3v3 and 4v4 it has an newly growing issue of being both a Sherman Tank with an AT GUN, survivability against infantry and AT weapons ( takes 3 Panther or AT GUN in general to murder them ), Shells often Bounce off them
Oh and lets not forget, again Price:
380 Man ( are you mental?) 115 Gas ( This is just unfair ) and 14-16 pop ( unsure )
Making this unit the current King of 4v4 and 3v3 matchups (alongside T34 85 )
And this needs MAINLY to be exponentially more expensive and price worthy for counterplay from other nations
Old tactic would be a Flank Tank assault, but whats the point if it takes more than 2 shots to kill single target (and smarter players usually have good teammates to help out in such matters) and in other to make it even moderately worthy, you need to kill 2 of all these mobile artillery with, idk, your PANTHER to make it EQUALLY worth the price and effort
Looking from a point that you actually manage to get to them in this matter, from all the AT mines, the most common tactic that also comes with them:
Congratulations, your late game outplay tactic is literally 3 - 4 types of unit spam ( Arty Mobile > AT > Infantry for cap and most importantly , MG bunkers ) and you can call yourself a Tactician in RTS
Basically, Increase Mobile Artillery fuel requirements UP a bit ( to match up early Medium tanks, like 120-140 fuel for non-Calliope ones) so loosing them might actually feel like you lost something , since on DPS for good arty users their barrages usually come out higher than regular mid tier tanks
Increase their Pop taking ( cap at 16-18 )
Minor ''Under the Radar things''
Thank you for your time, and I can't wait for feedback
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