French Resistance Commanders

#1
9 months ago

For my French Resistance Commanders, my idea is to have one for the USF and and one for the British Forces. All French Resistance infantry units are a mix of male and female fighters. Single units like the sniper can be male or female and the same applies to the driver's voice of any vehicle. French Resistance Commanders are heavily infantry focused for obvious reasons.

(American) French Resistance Commander:

1CP:
Maquisards: A five person squad of French Resistance members join the battle. Armed with stolen Kar98k German rifles and Model 24 hand grenades.
-- Can be upgraded with a stolen Panzerfaust ability
OR
-- Can be upgraded with a stolen MG42 machine gun where one of the members will equip the MG42. The squad must remain still to use MG34.
-- Can be deployed from any ambient building.
-- Hold Fire - The squad will not fire unless explicitly ordered to, preventing them from breaking their camouflage.
-- Can build Fire Pits.
-- Camouflage - While in cover, this unit will be camouflaged, rendering it invisible to units unless they are very close. Camouflage will break upon firing a weapon.

3CP
Vive La France! All French Resistance units gain a permanent increase with accuracy and all infantry units gain a permanent increase of speed.

4CP
Assassin A Resistance Sniper is called into action armed with a stolen Scoped G43 gun.
-- Camouflage - While in cover, this unit will be camouflaged, rendering it invisible to units unless they are very close. Camouflage will break upon firing a weapon.
-- Hold Fire - The Assassin will not fire unless explicitly ordered to, preventing them from breaking their camouflage.
-- Booby Trap - The Assassin can place a Booby Trap on a friendly or neutral capture point that will automatically detonate when the enemy tries to capture the point.

5CP
Spy Network Using spies and informants, all enemy units are revealed temporarily on the minimap.

5Cp
Paratroopers American Elite infantrymen dropped onto the battlefield to tackle key objectives and to sow confusion.
-- initially armed with M1 Carbines but can be upgraded with 2x M1919A6 LMGs or 4x Thompson SMGs.

(British) French Resistance Commander:

1CP:
Maquisards: A five person squad of French Resistance members join the battle. Armed with stolen Kar98k German rifles and Model 24 hand grenades.
-- Can be upgraded with a stolen Panzerfaust ability
OR
-- Can be upgraded with STEN submachine guns supplied by the British for close combat where all squad members change from Kar98k Rifles to STEN submachine guns
-- Can be deployed from any ambient building.
-- Can build Fire Pits.
-- Camouflage - While in cover, this unit will be camouflaged, rendering it invisible to units unless they are very close. Camouflage will break upon firing a weapon.

3CP
Vive La France! All French Resistance units gain a permanent increase with accuracy and all infantry units gain a permanent increase of speed.

4CP
**Anarchists **A small group (4) of anarchists join the battle armed with MP40 submachine guns and fire bombs (molotovs)
-- Can be upgraded with a Flammenwerfer 35 Flamethrower - A scary close-combat weapon. It has an area-effect attack that can engulf enemies in flames, rapidly dropping their health. This weapon is particular effective at clearing buildings, bunkers or trenches and can even destroy those or any other building over time.
-- Can be deployed from any ambient building
-- Can build Shu-mine 42's - Raided from German supplies, the Shu-Mine 42's are effective at dealing damage to Infantry and Light Vehicles, but causes minimal damage against medium or heavy tanks
-- Automatically has Wire Cutters Ability - Can cut trough barbed wire fences or barbed wire fields. They can cut enemy and friendly barbed wire.

5CP
Spy Network Using spies and informants, all enemy units are revealed temporarily on the minimap.

6CP
Commando Glider Insertion Deploy a Commando Squad to the target location. The glider can reinforce nearby infantry squads.

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