[OKW][ALL]September patch some commander ability rework design

#1
1 month ago
Heavy Fortification——2cp,Allowed SturmPioneer build Flak Emplacement and allowed VG build bunker,bunker can upgrade medical station and commander bunker,same as OST,also for Luftwaffe Ground Forces doctrine

Field Defence——0cp,Bundle with Thorough Salavge,allowed SP and VG build trench,SP can build Tank Trap,and VG can lay SMine,also work on Scavnge doctrine

Incendiary Munitions——Replace by callin a 250/7 Mortar HT,it has Incendiary munitions too,and more high mobility can support OKW well

IR.stg44——No need T4 upgrade,and when upgrade,give Ober some scout ability,like increase sight or maybe ignore block mark 50m range enemy like Infrared HT?

Comments

  • #2
    1 month ago
    Patrol_OmegaPatrol_Om… Posts: 297

    Heavy Fortification——2cp,Allowed SturmPioneer build Flak Emplacement and allowed VG build bunker,bunker can upgrade medical station and commander bunker,same as OST,also for Luftwaffe Ground Forces doctrine

    No one wants to face such an early rush of Turrets -Flak Emplacements- and it even opens the door to be spammed at very cheap costs. Aside from that, the Allied player will be force to buy an AT-gun exclusively to try to destroy it, while the OKW keeps bringing in more infantry, leaving it at an even worst disadvantage.
    Bunkers have the best armor for an emplacement, therefore 2CP for it is again, out of sync with the game.

    Field Defence——0cp,Bundle with Thorough Salavge,allowed SP and VG build trench,SP can build Tank Trap,and VG can lay SMine,also work on Scavnge doctrine

    0CP for a "Jack of all trades" Lul

  • #3
    1 month ago
    vsrvsr Posts: 93

    OKW's Panzer HQ and its upgrade is pretty pointless since you gotta do the full upgrade to get the upgrades on the Obersoldaten units and the non-upgrade hq will be only useful if the you go with hertzer doctorine. Moreover, panzer hq upgrade requirement for the heavy tank call in is not good since it punishes players too much and if you lose it is pretty much GG.

  • #4
    1 month ago
    C3ToothC3Tooth Posts: 549

    Why do you think losing a PzHQ upgrade is a big lose?
    300mp, 120fuel is splitted into 200mp 80fuel & 100mp 40fuel. The resource required is the same.

    The only different is it will take extra time to fully setup PzHQ with the upgrade. And to me its pretty pointless with PzHQ alone only give Ober non upgrade.

  • #5
    1 month ago
    Patrol_OmegaPatrol_Om… Posts: 297

    Moreover, panzer hq upgrade requirement for the heavy tank call in is not good since it punishes players too much and if you lose it is pretty much GG.

    Don't place it next to VPs or especial Capture Points like you might be use to till this point for a free resource control early into the game, you will be fine if you do so.

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