Headquarters technology severely punishes the player. The withdrawal of the captain or lieutenant on the battlefield unties the opponent’s hands for several minutes of battle ahead.
I want to propose for discussion such a technology option for the US Army
The platoon and company headquarters first of all performs an upgrade for 50 personnel and 35 fuel. This opens up M2HB / M1. After that, a captain / lieutenant's call is available for 200 personnel and 20 fuel. To get the major out, ONLY a captain or lieutenant is needed. In other words, there must be one of the officers. The major's arrival also opens up access to the remaining technologies.
This approach will give more scope for variability at the beginning of the battle, but will not become too strong in the future.
P.S. I would generally refuse the mandatory withdrawal of kapin and lieutenant when buying buildings, but this loses some of the style of the US Army.
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