How to open with OKW in new patch?

#1
9 months ago

With the new patch, I find myself really hurting for manpower in the early game. It takes much longer to get enough infantry squads out to cover ground, and I feel as if I can't really make progress because I have too few squads. What can I do to have enough teeth so that my opponent doesn't cripple my advance with one unlucky fight?

Comments

  • #2
    8 months ago
    rockrobinoffrockrobin… Posts: 1
    edited October 2019

    I play 2v2 almost exclusively, and most of the time I play OKW. I assume what I have to say applies only to 2v2 games.

    I think a 2 Sturm Pioneer followed by 2 Volks build is pretty effective. You need to avoid spreading out too much and at least keep the sturms together at the start. You also need to push hard with them. Then have the volks catch up. I've had many games where I ran into a a lone four man brit squad or soviet engineer, and wiped them out quick before they had a chance to retreat.

    On the downside is that you sometimes run straight into early MGs. This will always be the hard part of early OKW. It perhaps argues for building a kubel wagon to outflank an MG you might encounter instead of your first volk.

    Again, barring walking into an MG you can't readily outflank, OKW has a nice early game advantage and you need to push hard with them. Bypass your gimme capture points and see if you can catch an enemy squad on it's own.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

  • © SEGA. SEGA, the SEGA logo, Relic Entertainment, the Relic Entertainment logo, Company of Heroes and the Company of Heroes logo are either trademarks or registered trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the US Patent and Trademark Office. All other trademarks are the property of their respective owners.