General Infantry: Reduced Sniper damage in Veteran 3.
-Counterattack against sniper spam.
-Shoot 8 times to wipe out the Grenadier squad for maximum health.
Volksgrenadier: Slow capture and poor combat. Also owned by engineers. The MP40 upgrade does not have a heavy weapon slot.
-Reduce manpower and secure heavy weapon slots.
-Increased detection range 1-> 3m in Veteran 3.
Officer: Why can only one team produce? Observation fire is much weaker than other shells. It is not worth 150 bullets.
-Increasing production components,
-Improved observation shelling.
Heavy Teams: Reduced installation time by 0.5 seconds in Veteran 3.
-The heavy weapons team is still not used well.
Sdk251 Flammenwerfer: useless.
In Tier 3, it is not possible to play since the vehicle is already available.
Flammenwerfer, Walking Stuka: Equipped with a forward machine gun from Veteran 2.
Motorcycle: It explodes so easily that 180 manpower is too expensive. Jeep is much stronger but only 40.
Veterans are not effective. Jeep is speeding up.
-Reduced manpower consumption.
Medikit: Reduced ammo consumption. Reduce or eliminate speed penalty. Useless.
Goliath: Reduced ammo consumption. Bullet 125 is excessive for its function.