so I Have noticed now that usf has received some more nerfs particularly to early game which i find understandable as a usf player I found them to be very manpower bursty early on and forced to be reliant on mainline infantry/commanders and barely any support weapons to deal with okw till okw received current nerfs in mainline inf.
Commanders now cost 250mp up from 200 and they used to be elite units with weapons which was removed quite a while ago when they cost 55fuel per commander and unlocked everything in the tree now with the 50mp and 20fuel unlock it is a total of 300mp 55fuel.
added to this m20 no longer haveing a bazooka on the crew makes it very vulnerable now and less useful for things such as getting behind a bunker with a mg gun, though i would add make them just a normal vehicle crew so they can benefit from armor companies crew buff.
so perhaps now we can get buffs to the later stages of the game?
add your ideas to possible usf changes.
some small changes i would make like commanders getting access to their weapons back but not doubled up like they were and my idea goes like this, keep the ability for commanders to upgrade weapons but also when you pay the 50mp 20fuel to unlock
your vehicles etc they are also permanently equipped with their corresponding weapon.
This would add to the earlier game without coming out to early and require input.
Perhaps even a mp reduction on ambulance down to 200 from 250 as it costs fuel anyway and still would cost more in general than a 125mp bunker.
pack howitzer 75mm and the m8 scott i just find them to be a very odd pair as they share the same role with little differences one is particularly weak to infantry with longer range the other is weak to tanks with shorter range and final tier.
i would like to see the pack howitzer come with white phosphorus standard and move the explosive shells down one vet or even improve the explosive shells effectiveness.
m8 scott remove the barrage ability and give it a fast rate of fire opposite of what the patch did to solidify it as a mobile unit used in kiting infantry/ circling support weapons much like other tanks and providing excellent smoke support as the barrage is not needed with the use of units such as the mortar and the pack 75mm which would be used instead in order to hit static targets and support weapons. i don't see this as a problem as Brumbar can face tank with its armor and gains a vet barrage ability and both axis have rocket artillery standard/ mortar and Leigh and increased range for raketenwerfer